All files / entities/animations/lib NodeFrame.js

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export default class NodeFrame {
 
    constructor(time) {
        this.time = time !== undefined ? time : 0;
        this.id = 0;
    }
 
    update( delta ) {
        ++ this.id;
        
        his.time += delta;
        this.delta = delta;
 
        return this;
    }
 
    setRenderer( renderer ) {
 
        this.renderer = renderer;
 
        return this;
 
    }
 
    setRenderTexture( renderTexture ) {
 
        this.renderTexture = renderTexture;
        return this;
 
    }
 
    updateNode( node ) {
 
        if ( node.frameId === this.id ) return this;
 
        node.updateFrame( this );
 
        node.frameId = this.id;
 
        return this;
 
    }
 
};