All files / entities/base Grid.js

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import { GridHelper } from "three";
import Element from "../Element";
import { ENTITY_TYPES } from "../constants";
import { generateRandomName } from "../../lib/uuid";
import Color from "../../lib/Color";
 
export default class Grid extends Element {
    constructor(
        size,
        division,
        color1 = Color.randomColor(true),
        color2 = Color.randomColor(true),
    ) {
        const options = {
            size,
            division,
            color1,
            color2,
            name: generateRandomName("GridHelper"),
        };
 
        super(options);
        const body = new GridHelper(size, division, color1, color2);
 
        // Set to layer 1 ONLY so mirrors don't render the grid
        // Main camera must enable layer 1 to see the grid
        body.layers.set(1);
 
        this.setBody({ body });
        this.setEntityType(ENTITY_TYPES.HELPER.TYPE);
        this.setEntitySubtype(ENTITY_TYPES.HELPER.SUBTYPES.GRID);
    }
 
    update() {}
}