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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 | 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x | import {
BasicDepthPacking,
GammaEncoding,
LinearEncoding,
RGBADepthPacking,
RGBDEncoding,
RGBEEncoding,
RGBM16Encoding,
RGBM7Encoding,
sRGBEncoding,
Vector3,
Quaternion,
DoubleSide,
FrontSide,
BackSide,
} from "three";
export const ALMOST_ZERO = 0.00001;
export const UP = "UP";
export const DOWN = "DOWN";
export const LEFT = "LEFT";
export const RIGHT = "RIGHT";
export const FRONT = "FRONT";
export const BACK = "BACK";
export const VECTOR_UP = { type: UP, vector: new Vector3(0, 1, 0) };
export const VECTOR_DOWN = { type: DOWN, vector: new Vector3(0, -1, 0) };
export const VECTOR_LEFT = { type: LEFT, vector: new Vector3(1, 0, 0) };
export const VECTOR_RIGHT = { type: RIGHT, vector: new Vector3(-1, 0, 0) };
export const VECTOR_FRONT = { type: FRONT, vector: new Vector3(0, 0, 1) };
export const VECTOR_BACK = { type: BACK, vector: new Vector3(0, 0, -1) };
export const ORIGIN = new Vector3(0, 0, 0);
export const ZERO_QUATERNION = new Quaternion().identity();
export const MATERIALS = {
BASIC: "BASIC",
LAMBERT: "LAMBERT",
PHONG: "PHONG",
DEPTH: "DEPTH",
STANDARD: "STANDARD",
TOON: "TOOM",
THREE_TOON: "THREE_TOON",
};
export const TEXTURES = {
ALPHA: "alphaMap",
AO: "aoMap",
ENV: "envMap",
MAP: "map",
LIGHT: "lightMap",
SPECULAR: "specularMap",
EMISSIVE: "emissiveMap",
BUMP: "bumpMap",
DISPLACEMENT: "displacementMap",
NORMAL: "normalMap",
METALNESS: "metalnessMap",
ROUGHNESS: "roughnessMap",
GRADIENT: "gradientMap",
};
export const PROPERTIES = {
OPACITY: "opacity", // float
TRANSPARENT: "transparent", // boolean
VISIBLE: "visible", // boolean
SIDE: "side", // FRONTSIZE, BACKSIDE, DOUBLE
COLOR: "color", // color // done
DEPTH_WRITE: "depthWrite", // bolean // done
DEPTH_TEST: "depthTest", // boolean // done
FOG: "fog", // boolean NOT SUPPORTED BY MAGE // done
REFLECTIVITY: "reflectivity", // float // done
WIREFRAME: "wireframe", //boolean // done
COMBINE: "combine", // integer // done
FLAT_SHADING: "flatShading", // boolean // done
SHININESS: "shininess", // float
SPECULAR: "specular", // color
NORMAL_SCALE: "normalScale", // Vector2
METALNESS: "metalness", // float
ROUGHNESS: "roughness", // float
EMISSIVE: "emissive", // color
EMISSIVE_INTENSITY: "emissiveIntensity", // float
LIGHT_MAP_INTENSITY: "lightMapIntensity", // float
AO_MAP_INTENSITY: "aoMapIntensity", // float
BUMP_SCALE: "bumpScale", // float
DISPLACEMENT_SCALE: "displacementScale", // float
DISPLACEMENT_BIAS: "displacementBias", // float
REFRACTION_RATIO: "refractionRatio", // float // done
ENV_MAP_INTENSITY: "envMapIntensity", // float
};
export const MATERIAL_PROPERTIES_DEFAULT_VALUES = {
[PROPERTIES.OPACITY]: 1.0, // float
[PROPERTIES.TRANSPARENT]: false, // boolean
[PROPERTIES.VISIBLE]: true, // boolean
[PROPERTIES.SIDE]: FrontSide, // FRONTSIZE, BACKSIDE, DOUBLE
[PROPERTIES.COLOR]: "#ffffff", // color
[PROPERTIES.DEPTH_WRITE]: false, // bolean
[PROPERTIES.DEPTH_TEST]: false, // boolean
[PROPERTIES.FOG]: false, // booleani put
[PROPERTIES.REFLECTIVITY]: 1.0, // float
[PROPERTIES.WIREFRAME]: false, //boolean
[PROPERTIES.COMBINE]: 1, // integer
[PROPERTIES.FLAT_SHADING]: false, // boolean
[PROPERTIES.SHININESS]: 30, // float
[PROPERTIES.SPECULAR]: "#111111", // color
[PROPERTIES.NORMAL_SCALE]: { x: 1, y: 1 }, // Vector2
[PROPERTIES.METALNESS]: 0.0, // float
[PROPERTIES.ROUGHNESS]: 1.0, // float
[PROPERTIES.EMISSIVE]: "#000000", // color
[PROPERTIES.EMISSIVE_INTENSITY]: 1.0, // float
[PROPERTIES.LIGHT_MAP_INTENSITY]: 1.0, // float
[PROPERTIES.AO_MAP_INTENSITY]: 1.0, // float
[PROPERTIES.BUMP_SCALE]: 1.0, // float
[PROPERTIES.DISPLACEMENT_SCALE]: 1.0, // float
[PROPERTIES.DISPLACEMENT_BIAS]: 0, // float
[PROPERTIES.REFRACTION_RATIO]: 0.98, // float
[PROPERTIES.ENV_MAP_INTENSITY]: 1.0, // float
};
export const DEFAULT_MATERIAL_PROPERTIES = {
OPACITY: "opacity", // float
SIDE: "side", // FRONTSIZE, BACKSIDE, DOUBLE
TRANSPARENT: "transparent", // boolean
VISIBLE: "visible", // boolean
};
// Common properties that apply to all materials
const COMMON_MATERIAL_PROPERTIES = [
PROPERTIES.OPACITY,
PROPERTIES.TRANSPARENT,
PROPERTIES.VISIBLE,
PROPERTIES.SIDE,
];
export const MATERIAL_PROPERTIES_MAP = {
[MATERIALS.BASIC]: [
...COMMON_MATERIAL_PROPERTIES,
PROPERTIES.COLOR,
PROPERTIES.COMBINE,
// PROPERTIES.FOG,
PROPERTIES.LIGHT_MAP_INTENSITY, // float
PROPERTIES.REFLECTIVITY,
PROPERTIES.WIREFRAME,
PROPERTIES.REFRACTION_RATIO,
],
[MATERIALS.LAMBERT]: [
...COMMON_MATERIAL_PROPERTIES,
PROPERTIES.AO_MAP_INTENSITY, // DONE
PROPERTIES.BUMP_SCALE, // DONE
PROPERTIES.COLOR, // DONE
PROPERTIES.COMBINE, // DONE
PROPERTIES.DISPLACEMENT_SCALE, // DONE
PROPERTIES.DISPLACEMENT_BIAS, // DONE
PROPERTIES.EMISSIVE, // DONE
PROPERTIES.EMISSIVE_INTENSITY, // DONE
// PROPERTIES.FOG, // DONE
PROPERTIES.LIGHT_MAP_INTENSITY, // DONE
PROPERTIES.NORMAL_SCALE,
PROPERTIES.REFLECTIVITY, // DONE
PROPERTIES.REFRACTION_RATIO, // DONE
PROPERTIES.WIREFRAME, // DONE
],
[MATERIALS.PHONG]: [
...COMMON_MATERIAL_PROPERTIES,
PROPERTIES.AO_MAP_INTENSITY, // DONE
PROPERTIES.BUMP_SCALE, // DONE
PROPERTIES.COLOR, // DONE
PROPERTIES.COMBINE, // DONE
PROPERTIES.DISPLACEMENT_SCALE, // DONE
PROPERTIES.DISPLACEMENT_BIAS, // DONE
PROPERTIES.EMISSIVE, // DONE
PROPERTIES.EMISSIVE_INTENSITY, // DONE
PROPERTIES.FLAT_SHADING, // DONE
// PROPERTIES.FOG, // DONE
PROPERTIES.LIGHT_MAP_INTENSITY, // DONE
PROPERTIES.NORMAL_SCALE, // DONE
PROPERTIES.REFLECTIVITY, // DONE
PROPERTIES.REFRACTION_RATIO, // DONE
PROPERTIES.SHININESS, // DONE
PROPERTIES.SPECULAR, // DONE
PROPERTIES.WIREFRAME, // DONE
],
[MATERIALS.DEPTH]: [
...COMMON_MATERIAL_PROPERTIES,
PROPERTIES.DISPLACEMENT_SCALE, // DONE
PROPERTIES.DISPLACEMENT_BIAS, // DONE
// PROPERTIES.FOG, // DONE
PROPERTIES.WIREFRAME, // DONE
],
[MATERIALS.STANDARD]: [
...COMMON_MATERIAL_PROPERTIES,
PROPERTIES.AO_MAP_INTENSITY, // DONE
PROPERTIES.BUMP_SCALE, // DONE
PROPERTIES.COLOR, // DONE
PROPERTIES.COMBINE, // DONE
PROPERTIES.DISPLACEMENT_SCALE, // DONE
PROPERTIES.DISPLACEMENT_BIAS, // DONE
PROPERTIES.EMISSIVE, // DONE
PROPERTIES.EMISSIVE_INTENSITY, // DONE
PROPERTIES.ENV_MAP_INTENSITY, // done
PROPERTIES.FLAT_SHADING, // DONE
// PROPERTIES.FOG, // DONE
PROPERTIES.LIGHT_MAP_INTENSITY, // DONE
PROPERTIES.METALNESS, // done
PROPERTIES.NORMAL_SCALE, // DONE
PROPERTIES.ROUGHNESS, // DONE
PROPERTIES.WIREFRAME, // DONE
],
[MATERIALS.THREE_TOON]: [
...COMMON_MATERIAL_PROPERTIES,
PROPERTIES.AO_MAP_INTENSITY, // DONE
PROPERTIES.BUMP_SCALE, // DONE
PROPERTIES.COLOR, // DONE
PROPERTIES.DISPLACEMENT_SCALE, // DONE
PROPERTIES.DISPLACEMENT_BIAS, // DONE
PROPERTIES.EMISSIVE, // DONE
PROPERTIES.EMISSIVE_INTENSITY, // DONE
// PROPERTIES.FOG, // DONE
PROPERTIES.LIGHT_MAP_INTENSITY, // DONE
PROPERTIES.NORMAL_SCALE, // done
PROPERTIES.WIREFRAME, // DONE
],
};
export const MATERIAL_TEXTURE_MAP = {
[MATERIALS.BASIC]: [
TEXTURES.ALPHA,
TEXTURES.AO,
TEXTURES.ENV,
TEXTURES.LIGHT,
TEXTURES.MAP,
TEXTURES.SPECULAR,
],
[MATERIALS.LAMBERT]: [
TEXTURES.ALPHA, // DONE
TEXTURES.AO, // DONE
TEXTURES.ENV, // DONE
TEXTURES.LIGHT, // DONE
TEXTURES.MAP, // DONE
TEXTURES.SPECULAR, // DONE
TEXTURES.EMISSIVE, // DONE
TEXTURES.BUMP,
],
[MATERIALS.PHONG]: [
TEXTURES.ALPHA, // DONE
TEXTURES.AO, // DONE
TEXTURES.ENV, // DONE
TEXTURES.LIGHT, // DONE
TEXTURES.MAP, // DONE
TEXTURES.SPECULAR, // DONE
TEXTURES.EMISSIVE, // DONE
TEXTURES.BUMP, // DONE
TEXTURES.DISPLACEMENT, // DONE
TEXTURES.NORMAL, // DONE
],
[MATERIALS.DEPTH]: [
TEXTURES.ALPHA, // DONE
TEXTURES.MAP, // DONE
TEXTURES.DISPLACEMENT, // DONE
],
[MATERIALS.STANDARD]: [
TEXTURES.ALPHA, // DONE
TEXTURES.AO, // DONE
TEXTURES.ENV, // DONE
TEXTURES.LIGHT, // DONE
TEXTURES.MAP, // DONE
TEXTURES.EMISSIVE, // DONE
TEXTURES.BUMP, // DONE
TEXTURES.DISPLACEMENT, // DONE
TEXTURES.NORMAL, // DONE
TEXTURES.METALNESS, // DONE
TEXTURES.ROUGHNESS, // DONE
],
[MATERIALS.THREE_TOON]: [
TEXTURES.ALPHA, // DONE
TEXTURES.AO, // DONE
TEXTURES.BUMP, // DONE
TEXTURES.DISPLACEMENT,
TEXTURES.EMISSIVE, // DONE
TEXTURES.GRADIENT, // DONE
TEXTURES.LIGHT, // DONE
TEXTURES.MAP, // DONE
TEXTURES.NORMAL, // DONE
],
};
// removing images when serialising materials because the json becomes too big
export const UNDESIRED_SERIALISED_MATERIAL_PROPERTIES = ["images", ...Object.values(TEXTURES)];
export const EFFECTS = {
SEPIA: "SEPIAEFFECT",
HUE_SATURATION: "HUESATURATIONEFFECT",
BLOOM: "BLOOM",
DEPTH_OF_FIELD: "DOF",
SELECTIVE_OUTLINE: "SELECTIVEOUTLINE",
OUTLINE: "OUTLINE",
GLITCH: "GLITCH",
PIXEL: "PIXEL",
};
export const COLLISION_EVENT = "COLLISION_EVENT";
export const COLORS = {
WHITE: "#ffffff",
BLACK: "#000000",
};
export const ASSETS_TYPES = {
AUDIO: "audio",
VIDEO: "video",
IMAGES: "images",
TEXTURES: "textures",
CUBETEXTURES: "cubetextures",
MODELS: "models",
PARTICLES: "particles",
SCRIPTS: "scripts",
SHADERS: "shaders",
};
export const OUTPUT_ENCODINGS = {
LINEAR: LinearEncoding,
SRGB: sRGBEncoding,
GAMMA: GammaEncoding,
RGBE: RGBEEncoding,
RGBM7: RGBM7Encoding,
RGBM16: RGBM16Encoding,
RGBD: RGBDEncoding,
BASICDEPTH: BasicDepthPacking,
RGBADEPTH: RGBADepthPacking,
};
export const DEFAULT_OUTPUT_ENCODING = OUTPUT_ENCODINGS.LINEAR;
export const ROOT = "/";
export const DIVIDER = "/";
export const HASH = "#";
export const EMPTY = "";
export const QUERY_START = "?";
export const DEFAULT_SELECTOR = "#gameContainer";
export const BEFORE_UNLOAD = "beforeunload";
export const HASH_CHANGE = "hashchange";
export const TAGS = {
HELPER: "TAGS.HELPER",
CAMERA_HELPER: "TAGS.CAMERA_HELPER",
LIGHTS: {
HOLDER: "TAGS.LIGHTS.HOLDER",
HELPER: "TAGS.LIGHTS.HELPER",
TARGET: "TAGS.LIGHTS.TARGET",
},
SOUNDS: {
HELPER: "TAGS.SOUNDS.HELPER",
HOLDER: "TAGS.SOUNDS.HOLDER",
},
PARTICLES: {
HELPER: "TAGS.PARTICLES.HELPER",
HOLDER: "TAGS.PARTICLES.HOLDER",
},
};
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