Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | 2x | export const PHYSICS_EVENTS = {
DISPATCH: 'physics:dispatch',
TERMINATE: 'physics:terminate',
LOAD: {
AMMO: 'physics:load:ammo',
},
READY: 'physics:ready',
INIT: 'physics:init',
UPDATE: 'physics:update',
ADD: {
BOX: 'physics:add:box',
VEHICLE: 'physics:add:vehicle',
MODEL: 'physics:add:model',
PLAYER: 'physics:add:player',
SPHERE: 'physics:add:sphere',
},
ELEMENT: {
DISPOSE: 'physics:element:dispose',
COLLISION: 'physics:element:collision',
UPDATE: 'physics:element:update',
CREATED: 'physics:element:created',
SET: {
POSITION: 'physics:element:set:position',
QUATERNION: 'physics:element:set:quaternion',
LINEAR_VELOCITY: 'physics:element:set:linear_velocity'
},
RESET: 'physics:element:reset',
APPLY: {
IMPULSE: 'physics:element:apply:impulse'
}
},
VEHICLE: {
SET: {
POSITION: 'physics:vehicle:set:position',
QUATERNION: 'physics:vehicle:set:quaternion'
},
RESET: 'physics:vehicle:reset',
SPEED: 'physics:vehicle:speed',
DIRECTION: 'physics:vehicle:direction'
},
EFFECTS: {
EXPLOSION: 'physics:effects:explosion'
}
}; |