export declare enum AccessorPrefix {
    BranchScopes = "BranchScopes:",
    ClosureScopes = "ClosureScopes:",
    ClosureSignalIndex = "ClosureSignalIndex:",
    ConditionalRenderer = "ConditionalRenderer:",
    ControlledHandler = "ControlledHandler:",
    ControlledType = "ControlledType:",
    ControlledValue = "ControlledValue:",
    DynamicHTMLLastChild = "DynamicHTMLLastChild:",
    EventAttributes = "EventAttributes:",
    Getter = "Getter:",
    Lifecycle = "Lifecycle:",
    Promise = "Promise:",
    TagVariableChange = "TagVariableChange:"
}
export declare enum AccessorProp {
    Global = "$global",
    Owner = "_",
    AbortControllers = "#AbortControllers",
    AbortScopes = "#AbortScopes",
    AwaitCounter = "#AwaitCounter",
    BranchAccessor = "#BranchAccessor",
    BranchScopes = "#BranchScopes",
    CatchContent = "#CatchContent",
    ClosestBranch = "#ClosestBranch",
    ClosestBranchId = "#ClosestBranchId",
    Gen = "#Gen",
    DetachedAwait = "#DetachedAwait",
    EndNode = "#EndNode",
    Id = "#Id",
    Load = "#Load",
    LoopKey = "#LoopKey",
    ParentBranch = "#ParentBranch",
    PendingEffects = "#PendingEffects",
    PendingRenders = "#PendingRenders",
    PendingScopes = "#PendingScopes",
    PlaceholderBranch = "#PlaceholderBranch",
    PlaceholderContent = "#PlaceholderContent",
    Renderer = "#Renderer",
    StartNode = "#StartNode",
    TagVariable = "#TagVariable",
    TagVariableChange = "#TagVariableChange"
}
export declare enum RendererProp {
    Id = "id",
    Clone = "clone",
    Setup = "setup",
    Params = "params",
    Owner = "owner",
    Accessor = "accessor",
    LocalClosures = "localClosures",
    LocalClosureValues = "localClosureValues",
    Embed = "embed"
}
export declare enum PendingRenderProp {
    Key = "key",
    Scope = "scope",
    Signal = "signal",
    Value = "value",
    Gen = "gen",
    Pending = "pending"
}
export declare enum ClosureSignalProp {
    ScopeInstancesAccessor = "scopeInstancesAccessor",
    SignalIndexAccessor = "signalIndexAccessor",
    Index = "index"
}
export declare enum LoadSignalValue {
    Value = "value",
    Signal = "signal"
}
