import { type Logger } from "../logger.ts";
import { type MatrixClient } from "../client.ts";
import { TypedEventEmitter } from "../models/typed-event-emitter.ts";
import { type Room } from "../models/room.ts";
import { MatrixRTCSession } from "./MatrixRTCSession.ts";
import { type SlotDescription } from "./types.ts";
export declare enum MatrixRTCSessionManagerEvents {
    SessionStarted = "session_started",
    SessionEnded = "session_ended"
}
type EventHandlerMap = {
    [MatrixRTCSessionManagerEvents.SessionStarted]: (roomId: string, session: MatrixRTCSession) => void;
    [MatrixRTCSessionManagerEvents.SessionEnded]: (roomId: string, session: MatrixRTCSession) => void;
};
/**
 * Holds all active MatrixRTC session objects and creates new ones as events arrive.
 * One `MatrixRTCSessionManager` is required for each MatrixRTC sessionDescription (application, session id) that the client wants to support.
 * If no application type is specified in the constructor, the default is "m.call".
 *
 * This interface is UNSTABLE and may change without warning.
 */
export declare class MatrixRTCSessionManager extends TypedEventEmitter<MatrixRTCSessionManagerEvents, EventHandlerMap> {
    private client;
    private readonly slotDescription;
    private roomSessions;
    private readonly logger;
    constructor(rootLogger: Logger, client: MatrixClient, slotDescription?: SlotDescription);
    start(): void;
    stop(): void;
    /**
     * Gets the main MatrixRTC session for a room, or undefined if there is
     * no current session
     */
    getActiveRoomSession(room: Room): MatrixRTCSession | undefined;
    /**
     * Gets the main MatrixRTC session for a room, returning an empty session
     * if no members are currently participating
     */
    getRoomSession(room: Room): MatrixRTCSession;
    private onRoom;
    private readonly onEvent;
    private readonly onRoomState;
    private refreshRoom;
}
export {};
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