export interface BaseGameData {
    gid: number;
    t1: number;
    t2: number;
    t3: number;
    st: string;
    ha: number | null;
    la: number | null;
    oa: number | null;
    ca: number | null;
}
export declare type RangeGame = BaseGameData;
export interface SpotGame extends BaseGameData {
    ai: number | null;
}
export interface BasePlayerData {
    gid: number;
    c: string;
    a: string;
    f: number;
    cm: boolean;
    t: string | number;
    w: number;
    r: number;
    pw: string;
    win: boolean;
    tx?: string;
}
export interface RangePlayer extends BasePlayerData {
    id: string;
    hp: number;
    lp: number;
    cmt: string | null;
    p: number;
    ex: boolean;
    ex_ha: number | null;
    ex_la: number | null;
    ex_t: number | null;
}
export interface SpotPlayer extends BasePlayerData {
    id: number;
    sp: number;
    cmt: number | null;
    txid?: string;
}
export declare type SpotVarianceInput = {
    actual_price: number;
    abs_spot_var: number;
    token_milliseconds: number;
    share_tkm_to_var: number;
    sum_share_tkm_to_var: number;
};
export declare type RangeVarianceInput = {
    high_actual: number;
    low_actual: number;
    total_variance: number;
    sum_total_variance: number;
};
export declare type SpotPlayerVarianceResult = SpotPlayer & {
    varianceInput: SpotVarianceInput;
};
export declare type RangePlayerVarianceResult = RangePlayer & {
    varianceInput: RangeVarianceInput;
};
export interface PotDistribution {
    total_pot: number;
    metafide_rake: number;
    streak_pot_5: number;
    streak_pot_10: number;
    streak_pot_25: number;
    daily_reward_pot: number;
    monthly_reward_pot: number;
    burn: number;
    winning_pot: number;
    range_rake?: number;
}
export interface AllocationPercentages {
    metafide_rake: number;
    streak_pot_5: number;
    streak_pot_10: number;
    streak_pot_25: number;
    daily_reward_pot: number;
    monthly_reward_pot: number;
    burn: number;
    range_rake?: number;
}
export interface ComputedData {
    players: (RangePlayer | SpotPlayer)[];
    streak: {
        winnings: (RangePlayer | SpotPlayer)[];
        returns: (RangePlayer | SpotPlayer)[];
    };
}
