/**
 * Taken from Lord Grahf's [Monster Hunter Tri Damage Formula FAQ](https://gamefaqs.gamespot.com/wii/943655-monster-hunter-tri/faqs/59207)
 * Section 9a. Attack Up Multipliers (ATKUP)
 */
/** Powercharm */
export declare const POWERCHARM_MULTIPLIER = 6;
/** Powertalon */
export declare const POWERTALON_MULTIPLIER = 9;
/** Demondrug/Kitchen */
export declare const DEMONDRUG_MULTIPLIERS: Readonly<{
    none: 0;
    kitchenAttackSmall: 3;
    kitchenAttackLarge: 5;
    demondrug: 3;
    megaDemondrug: 5;
}>;
/** Might */
export declare const MIGHT_MULTIPLIERS: Readonly<{
    none: 0;
    demonFlute: 10;
    mightSeed: 10;
    mightPill: 25;
}>;
/** Armor Skill */
export declare const ARMOR_SKILL_MULTIPLIERS: Readonly<{
    none: 0;
    attackUpSmall: 10;
    attackUpMedium: 15;
    attackUpLarge: 20;
    attackDownSmall: -10;
    attackDownMedium: -15;
    attackDownLarge: -20;
}>;
/** Element */
export declare const ELEMENT_ATTACK_MULTIPLIERS: Readonly<{
    none: 1;
    up: 1.2;
    down: 0.8;
}>;
/** Critical Hit */
export declare const CRITICAL_HIT_MULTIPLIERS: Readonly<{
    none: 1;
    positive: 1.25;
    negative: 0.75;
}>;
/** Felyne Heroics or Adrenaline+2 armor skill */
export declare const LOW_HEALTH_SKILL_MULTIPLIERS: Readonly<{
    none: 1;
    heroics: 1.35;
    adrenalineTwo: 1.3;
}>;
/** Fortify armor skill  */
export declare const FORTIFY_MULTIPLIERS: Readonly<{
    none: 1;
    firstFaint: 1.1;
    secondFaint: 1.2;
}>;
