/**
 * Skill groups A, B and C
 *
 * The group conventionally corresponds to talisman/decoration behavior of that skill.
 *
 * - A: Talisman can give +4 at most. Decorations are typically 1 slot: 1 point and 3 slots: 4 points.
 * - B: Talisman can give +7 at most. Decorations are typically 1 slot: 1 point and 2 slots: 3 points.
 * - C: Talisman can give +10 at most. Decorations are typically 1 slot: 2 points.
 */
export declare enum SkillGroup {
    /**
     * Talisman can give +4 at most. Decorations are typically 1 slot: 1 point and 3 slots: 4 points.
     */
    A = "A",
    /**
     * Talisman can give +7 at most. Decorations are typically 1 slot: 1 point and 2 slots: 3 points.
     */
    B = "B",
    /**
     * Talisman can give +10 at most. Decorations are typically 1 slot: 2 points.
     */
    C = "C"
}
