import type { MonsterLevelRecord } from './types';
/**
 * !This data is not 100% accurate.
 *
 * Health multipliers do not actually work this way. Rather, each level
 * should correspond to a singular health multiplier. There is an additional
 * property in the quest format that allows for a variable level range
 * for a monster in the quest.
 *
 * This dataset was likely derived by examining the pre-defined quest files.
 *
 * Defense and stagger multpliers DO appear to be accurate.
 */
export declare const MonsterLevelData: Readonly<MonsterLevelRecord>;
