/**
 * Contains multipliers against different base monster stats.
 */
export interface MonsterLevelMultipliers {
    readonly health: number[];
    readonly defense: number;
    readonly stagger: number;
}
/**
 * All known monster levels. Potentially incomplete.
 *
 * A monster level maps to an object containing scalers for monster health,
 * defense, and flinch values.
 */
export type MonsterLevel = 0 | 3 | 5 | 7 | 9 | 11 | 13 | 16 | 17 | 18 | 23 | 25 | 26 | 27 | 29 | 30 | 31 | 32 | 36 | 37 | 38 | 39 | 40 | 44 | 45 | 48 | 50 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60;
/**
 * Collection of monster levels paired with stat multipliers
 */
export type MonsterLevelRecord = Record<MonsterLevel, MonsterLevelMultipliers>;
