/**
 * In-game maps
 */
export declare enum MapLocation {
    DESERTED_ISLAND = "Deserted Island",
    SANDY_PLAINS = "Sandy Plains",
    FLOODED_FOREST = "Flooded Forest",
    TUNDRA = "Tundra",
    VOLCANO = "Volcano",
    UNDERWATER_RUIN = "Underwater Ruin",
    GREAT_DESERT = "Great Desert",
    SACRED_LAND = "Sacred Land",
    LAND_ARENA = "Land Arena",
    WATER_ARENA = "Water Arena"
}
/** Possible ingame quest star levels */
export type StarLevel = 1 | 2 | 3 | 4 | 5 | 6;
/**
 * Quest star levels as enums, used for keying objects
 */
export declare enum StarLevelEnum {
    OneStar = 1,
    TwoStar = 2,
    ThreeStar = 3,
    FourStar = 4,
    FiveStar = 5,
    SixStar = 6
}
