/**
 * Enumerated collection of weapon types that can be used as properties/arguments
 */
export declare enum WeaponClass {
    GREAT_SWORD = "Great Sword",
    SWORD_AND_SHIELD = "Sword and Shield",
    HAMMER = "Hammer",
    LANCE = "Lance",
    SWITCH_AXE = "Switch Axe",
    LONGSWORD = "Longsword"
}
/**
 * Enumerated collection of sharpness levels that can be used as properties/arguments
 */
export declare enum Sharpness {
    RED = 0,
    ORANGE = 1,
    YELLOW = 2,
    GREEN = 3,
    BLUE = 4,
    WHITE = 5,
    /** Only achievable with armor skill Sharpness+1 */
    PURPLE = 6
}
