import { MigalibTexture } from "./rendererfactory";
declare class TextureManagerSingleton {
    private textures;
    loadTexture(name: string, imageSrc: string, gl: WebGLRenderingContext, scale?: number): Promise<void>;
    getTexture(name: string): MigalibTexture | undefined;
    private loadImage;
}
export declare const TextureManager: TextureManagerSingleton;
export {};
