import { MigalibTexture } from "./rendererfactory";
export declare class TextureRegion {
    readonly texture: MigalibTexture;
    readonly width: number;
    readonly height: number;
    readonly u0: number;
    readonly v0: number;
    readonly u1: number;
    readonly v1: number;
    readonly halfWidth: number;
    readonly halfHeight: number;
    constructor(textureName: string, frameX: number, frameY: number, frameWidth: number, frameHeight: number);
}
