/**
* This file was automatically generated by json-schema-to-typescript.
* DO NOT MODIFY IT BY HAND. Instead, modify the source JSONSchema file,
* and run json-schema-to-typescript to regenerate this file.
*/
/**
 * A version that tells minecraft what type of data format can be expected when reading this file.
 */
type FormatVersion = string;
/**
 * The identifier for this item. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla item.
 */
type Identifier = string;
/**
 * If this item is experimental, it will only be registered if the world is marked as experimental.
 */
type IsExperimental = boolean;
/**
 * A translation string of an existing group in minecraft to group this block/item under
 */
type ItemGroup = ("itemGroup.name.anvil" | "itemGroup.name.arrow" | "itemGroup.name.axe" | "itemGroup.name.banner" | "itemGroup.name.banner_pattern" | "itemGroup.name.bed" | "itemGroup.name.boat" | "itemGroup.name.boots" | "itemGroup.name.buttons" | "itemGroup.name.candles" | "itemGroup.name.chalkboard" | "itemGroup.name.chest" | "itemGroup.name.chestboat" | "itemGroup.name.chestplate" | "itemGroup.name.concrete" | "itemGroup.name.concretePowder" | "itemGroup.name.cookedFood" | "itemGroup.name.copper" | "itemGroup.name.coral" | "itemGroup.name.coral_decorations" | "itemGroup.name.crop" | "itemGroup.name.door" | "itemGroup.name.dye" | "itemGroup.name.enchantedBook" | "itemGroup.name.fence" | "itemGroup.name.fenceGate" | "itemGroup.name.firework" | "itemGroup.name.fireworkStars" | "itemGroup.name.flower" | "itemGroup.name.glass" | "itemGroup.name.glassPane" | "itemGroup.name.glazedTerracotta" | "itemGroup.name.goatHorn" | "itemGroup.name.grass" | "itemGroup.name.hanging_sign" | "itemGroup.name.helmet" | "itemGroup.name.hoe" | "itemGroup.name.horseArmor" | "itemGroup.name.leaves" | "itemGroup.name.leggings" | "itemGroup.name.lingeringPotion" | "itemGroup.name.log" | "itemGroup.name.minecart" | "itemGroup.name.miscFood" | "itemGroup.name.mobEgg" | "itemGroup.name.monsterStoneEgg" | "itemGroup.name.mushroom" | "itemGroup.name.netherWartBlock" | "itemGroup.name.ore" | "itemGroup.name.permission" | "itemGroup.name.pickaxe" | "itemGroup.name.planks" | "itemGroup.name.potion" | "itemGroup.name.potterySherds" | "itemGroup.name.pressurePlate" | "itemGroup.name.rail" | "itemGroup.name.rawFood" | "itemGroup.name.record" | "itemGroup.name.sandstone" | "itemGroup.name.sapling" | "itemGroup.name.sculk" | "itemGroup.name.seed" | "itemGroup.name.shovel" | "itemGroup.name.shulkerBox" | "itemGroup.name.sign" | "itemGroup.name.skull" | "itemGroup.name.slab" | "itemGroup.name.smithing_templates" | "itemGroup.name.splashPotion" | "itemGroup.name.stainedClay" | "itemGroup.name.stairs" | "itemGroup.name.stone" | "itemGroup.name.stoneBrick" | "itemGroup.name.sword" | "itemGroup.name.trapdoor" | "itemGroup.name.walls" | "itemGroup.name.wood" | "itemGroup.name.wool" | "itemGroup.name.woolCarpet");
/**
 * Determines which category this block/item will be placed under in the inventory and crafting table container screens.
 */
type Category = ("construction" | "equipment" | "items" | "nature" | "none");
/**
 * Determines whether or not this item can be used with commands. Commands can use items by default
 */
type IsHiddenInCommands = boolean;
/**
 * Whether the item can be placed in the off hand slot
 */
type Value = boolean;
/**
 * Set the placement block name for the planter item.
 */
type Block = string;
/**
 * Tags.
 */
type Tags = string;
/**
 * List of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed.
 */
type UseOn = AllowedBlock[];
/**
 * Whether the item can destroy blocks while in creative
 */
type Value1 = boolean;
/**
 * The type of cool down for this item.
 */
type Category1 = string;
/**
 * The duration of time this item will spend cooling down before becoming usable again.
 */
type Duration = number;
/**
 * How much extra damage the item does, must be a positive number.
 */
type Value2 = number;
/**
 * Toggles if the item will be used efficiently.
 */
type UseEfficiency = boolean;
type Speed = number;
type Block1 = (string | {
    tags?: BlockTags;
});
/**
 * The block tags.
 */
type BlockTags = string;
/**
 * Destroy speed per block.
 */
type DestroySpeeds = DestroySpeed[];
/**
 * Set the display name for an item.
 */
type Value3 = string;
/**
 * The minimum.
 */
type Min = number;
/**
 * The maximum.
 */
type Max = number;
/**
 * Maximum durability is the amount of damage that this item can take before breaking.
 */
type MaximumDurability = number;
/**
 * If true you can always eat this item (even when not hungry), defaults to false.
 */
type Slot = ("axe" | "bow" | "armor_feet" | "armor_torso" | "armor_head" | "armor_legs" | "hoe" | "pickaxe" | "shovel" | "elytra" | "fishing_rod" | "flintsteel" | "sword" | "shears" | "cosmetic_head");
/**
 * The value of the enchantment.
 */
type Value4 = number;
/**
 * The entity to be placed in the world.
 */
type Entity = string;
/**
 * List of block descriptors that contain blocks that this item can be dispensed on. If left empty, all blocks will be allowed.
 */
type DispenseOn = BlockDescriptor[];
/**
 * List of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed.
 */
type UseOn1 = BlockDescriptor1[];
/**
 * If true you can always eat this item (even when not hungry), defaults to false.
 */
type CanAlwaysEat = boolean;
/**
 * How much nutrition does this food item give the player when eaten.
 */
type Nutrition = number;
/**
 * Saturation Modifier is used in this formula: (nutrition * saturation_modifier * 2) when appling the saturation buff. Which happens when you eat the item.
 */
type SaturationModifier = number;
/**
 * When used, convert the *this* item to the one specified by `using_converts_to`.
 */
type UsingConvertsTo = string;
/**
 * How long in seconds will this fuel cook items for.
 */
type Duration1 = number;
/**
 * Whether the item has the glint effect.
 */
type Value5 = boolean;
/**
 * If the item is rendered like a tool while in hand.
 */
type Value6 = boolean;
/**
 * The key from the resource_pack/textures/item_texture.json `texture_data` object associated with the texture file Example: blaze_powder.
 */
type DefaultTexture = string;
/**
 * Whether the item interacts with liquid blocks on use.
 */
type Value7 = boolean;
/**
 * How many of the item that can be stacked.
 */
type Value8 = number;
/**
 * How long you must charge a projectile for it to critically hit.
 */
type MinimumCriticalPower = number;
/**
 * The entity to be fired as a projectile.
 */
type ProjectileEntity = string;
/**
 * Signal strength for comparator blocks to use, from 1 - 13
 */
type ComparatorSignal = number;
/**
 * Duration of sound event in seconds, float value.
 */
type Duration2 = number;
/**
 * Sound event type: 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, wait, pigstep, otherside, 5, relic.
 */
type SoundEvent = string;
/**
 * Item identifier
 */
type Item2 = string;
/**
 * Items that can be used to repeair it
 */
type Items = Item2[];
/**
 * Amount that can be repaired
 */
type RepairAmount = (string | number);
/**
 * Repair item entries.
 */
type RepairItems = ReparItem[];
/**
 * Item identifier
 */
type Item3 = string;
/**
 * If ammo can be in offhand
 */
type UseOffhand = boolean;
/**
 * If ammo can be stored in the inventory
 */
type SearchInventory = boolean;
/**
 * If it needs ammo to be used in creative
 */
type UseInCreative = boolean;
/**
 * Ammunition.
 */
type Ammunition = Ammunition1[];
/**
 * Charge on draw? Default is set to false.
 */
type ChargeOnDraw = boolean;
/**
 * Draw Duration. Default is set to 0.
 */
type MaximumDrawDuration = number;
/**
 * Scale power by draw duration? Default is set to false.
 */
type ScalePowerByDrawDuration = boolean;
/**
 * Whether the item should eventually despawn while floating in the world
 */
type Value9 = boolean;
/**
 * Also defines whether the item actors can merge while floating in the world.
 */
type Value10 = boolean;
/**
 * An array that can contain multiple item tags.
 *
 * @minItems 1
 */
type Tags2 = [(("minecraft:arrow" | "minecraft:banner" | "minecraft:boat" | "minecraft:boats" | "minecraft:bookshelf_books" | "minecraft:chainmail_tier" | "minecraft:coals" | "minecraft:crimson_stems" | "minecraft:decorated_pot_sherds" | "minecraft:diamond_tier" | "minecraft:digger" | "minecraft:door" | "minecraft:golden_tier" | "minecraft:hanging_actor" | "minecraft:hanging_sign" | "minecraft:horse_armor" | "minecraft:iron_tier" | "minecraft:is_armor" | "minecraft:is_axe" | "minecraft:is_cooked" | "minecraft:is_fish" | "minecraft:is_food" | "minecraft:is_hoe" | "minecraft:is_meat" | "minecraft:is_minecart" | "minecraft:is_pickaxe" | "minecraft:is_shovel" | "minecraft:is_sword" | "minecraft:is_tool" | "minecraft:is_trident" | "minecraft:leather_tier" | "minecraft:lectern_books" | "minecraft:logs" | "minecraft:logs_that_burn" | "minecraft:mangrove_logs" | "minecraft:music_disc" | "minecraft:netherite_tier" | "minecraft:planks" | "minecraft:sand" | "minecraft:sign" | "minecraft:soul_fire_base_blocks" | "minecraft:spawn_egg" | "minecraft:stone_bricks" | "minecraft:stone_crafting_materials" | "minecraft:stone_tier" | "minecraft:stone_tool_materials" | "minecraft:transform_materials" | "minecraft:transform_templates" | "minecraft:transformable_items" | "minecraft:trim_templates" | "minecraft:trimmable_armors" | "minecraft:vibration_damper" | "minecraft:warped_stems" | "minecraft:wooden_slabs" | "minecraft:wooden_tier" | "minecraft:wool") | string), ...((("minecraft:arrow" | "minecraft:banner" | "minecraft:boat" | "minecraft:boats" | "minecraft:bookshelf_books" | "minecraft:chainmail_tier" | "minecraft:coals" | "minecraft:crimson_stems" | "minecraft:decorated_pot_sherds" | "minecraft:diamond_tier" | "minecraft:digger" | "minecraft:door" | "minecraft:golden_tier" | "minecraft:hanging_actor" | "minecraft:hanging_sign" | "minecraft:horse_armor" | "minecraft:iron_tier" | "minecraft:is_armor" | "minecraft:is_axe" | "minecraft:is_cooked" | "minecraft:is_fish" | "minecraft:is_food" | "minecraft:is_hoe" | "minecraft:is_meat" | "minecraft:is_minecart" | "minecraft:is_pickaxe" | "minecraft:is_shovel" | "minecraft:is_sword" | "minecraft:is_tool" | "minecraft:is_trident" | "minecraft:leather_tier" | "minecraft:lectern_books" | "minecraft:logs" | "minecraft:logs_that_burn" | "minecraft:mangrove_logs" | "minecraft:music_disc" | "minecraft:netherite_tier" | "minecraft:planks" | "minecraft:sand" | "minecraft:sign" | "minecraft:soul_fire_base_blocks" | "minecraft:spawn_egg" | "minecraft:stone_bricks" | "minecraft:stone_crafting_materials" | "minecraft:stone_tier" | "minecraft:stone_tool_materials" | "minecraft:transform_materials" | "minecraft:transform_templates" | "minecraft:transformable_items" | "minecraft:trim_templates" | "minecraft:trimmable_armors" | "minecraft:vibration_damper" | "minecraft:warped_stems" | "minecraft:wooden_slabs" | "minecraft:wooden_tier" | "minecraft:wool") | string))[]];
/**
 * Whether the item should use the swing animation when thrown. Default is set to false.
 */
type DoSwingAnimation = boolean;
/**
 * The scale at which the power of the throw increases. Default is set to 1.0.
 */
type LaunchPowerScale = number;
/**
 * The maximum duration to draw a throwable item. Default is set to 0.0.
 */
type MaximumDrawDuration1 = number;
/**
 * The minimum duration to draw a throwable item. Default is set to 0.0.
 */
type MinimumDrawDuration = number;
/**
 * The maximum power to launch the throwable item. Default is set to 1.0.
 */
type MaximumLaunchPower = number;
/**
 * Whether or not the power of the throw increases with duration charged. Default is set to false.
 */
type ScalePowerByDrawDuration1 = boolean;
/**
 * Which animation to play when using the item.
 */
type Value11 = ("bow" | "eat" | "crossbow" | "drink" | "camera");
/**
 * Modifier value to scale the players movement speed when item is in use.
 */
type MovementModifier = number;
/**
 * How long the item takes to use in seconds.
 */
type UseDuration = number;
/**
 * How much protection does the armor item have.
 */
type Protection = number;
/**
 * Sets if the item can be dropped by a dispenser block
 */
type Dispensable = boolean;
/**
 * Which equipment slot the item can fit in
 */
type Slot1 = ("slot.weapon.mainhand" | "none" | "slot.weapon.offhand" | "slot.armor.head" | "slot.armor.chest" | "slot.armor.legs" | "slot.armor.feet" | "slot.hotbar" | "slot.inventory" | "slot.enderchest" | "slot.saddle" | "slot.armor" | "slot.chest" | "slot.equippable");
/**
 * UNDOCUMENTED.
 */
type Effect = string;
/**
 * UNDOCUMENTED.
 */
type Target = "holder";
/**
 * UNDOCUMENTED.
 */
type Duration3 = number;
/**
 * UNDOCUMENTED.
 */
type Amplifier = number;
/**
 * UNDOCUMENTED.
 */
type Type = "magic";
/**
 * UNDOCUMENTED.
 */
type Amount = number;
/**
 * UNDOCUMENTED.
 */
type Effect1 = string;
/**
 * UNDOCUMENTED.
 */
type Target1 = "holder";
/**
 * UNDOCUMENTED.
 */
type AngleOffset = number;
/**
 * UNDOCUMENTED.
 */
type LaunchPower = number;
/**
 * UNDOCUMENTED.
 */
type Projectile1 = string;
/**
 * UNDOCUMENTED.
 */
type Target2 = "holder";
/**
 * UNDOCUMENTED.
 */
type MaximumRange = [] | [X] | [X, Y] | [X, Y, Z];
/**
 * UNDOCUMENTED.
 */
type X = number;
/**
 * UNDOCUMENTED.
 */
type Y = number;
/**
 * UNDOCUMENTED.
 */
type Z = number;
/**
 * UNDOCUMENTED.
 */
type Transform = string;
/**
 * UNDOCUMENTED.
 */
type Sequence = Sequence1[];
/**
 * UNDOCUMENTED.
 */
type Weight = number;
/**
 * UNDOCUMENTED.
 */
type Randomize = Randomize1[];
/**
 * UNDOCUMENTED.
 */
type Command1 = string;
/**
 * UNDOCUMENTED.
 */
type Command = Command1[];
/**
 * UNDOCUMENTED.
 */
type Target3 = "other";
/**
 * Minecraft items
 */
export interface Item {
    format_version: FormatVersion;
    "minecraft:item": Item1;
    [k: string]: unknown;
}
/**
 * UNDOCUMENTED.
 */
interface Item1 {
    description: Description;
    /**
     * The components of this item.
     */
    components?: {
        "minecraft:allow_off_hand"?: AllowOffHand;
        "minecraft:block_placer"?: BlockPlacer;
        "minecraft:can_destroy_in_creative"?: CanDestroyInCreative;
        "minecraft:cooldown"?: Cooldown;
        "minecraft:damage"?: Damage;
        "minecraft:digger"?: Digger;
        "minecraft:display_name"?: DisplayName;
        "minecraft:durability"?: Durability;
        "minecraft:enchantable"?: Enchantable;
        "minecraft:entity_placer"?: EntityPlacer;
        "minecraft:food"?: Food;
        "minecraft:fuel"?: Fuel;
        "minecraft:glint"?: Glint;
        "minecraft:hand_equipped"?: HandEquipped;
        "minecraft:icon"?: Icon;
        "minecraft:liquid_clipped"?: LiquidClipped;
        "minecraft:max_stack_size"?: MaxStackSize;
        "minecraft:projectile"?: Projectile;
        "minecraft:record"?: Record;
        "minecraft:repairable"?: Repairable;
        "minecraft:shooter"?: Shooter;
        "minecraft:should_despawn"?: ShouldDespawn;
        "minecraft:stacked_by_data"?: StackedByData;
        "minecraft:tags"?: Tags1;
        "minecraft:throwable"?: Throwable;
        "minecraft:use_animation"?: UseAnimation;
        "minecraft:use_modifiers"?: UseModifiers;
        "minecraft:wearable"?: Wearable;
        [k: string]: {
            [k: string]: unknown;
        };
    };
    events?: Events;
}
/**
 * The description for this item
 */
interface Description {
    identifier?: Identifier;
    is_experimental?: IsExperimental;
    menu_category?: MenuCategory;
}
/**
 * The Creative Category that includes the specified item.
 */
interface MenuCategory {
    group?: ItemGroup;
    category?: Category;
    is_hidden_in_commands?: IsHiddenInCommands;
}
/**
 * The allow off hand component determines whether the item can be placed in the off hand slot of the inventory.
 */
interface AllowOffHand {
    value: Value;
}
/**
 * Planter item component. planter items are items that can be planted.
 */
interface BlockPlacer {
    block: Block;
    use_on?: UseOn;
}
/**
 * A block descriptor that allows to be placed.
 */
interface AllowedBlock {
    tags?: Tags;
    [k: string]: unknown;
}
/**
 * The can destroy in creative component determines if the item will break blocks in creative when swinging.
 */
interface CanDestroyInCreative {
    value: Value1;
}
/**
 * Cool down time for a component. After you use an item it becomes unusable for the duration specified by the `cool down time` setting in this component.
 */
interface Cooldown {
    category: Category1;
    duration: Duration;
}
/**
 * The damage component determines how much extra damage the item does on attack.
 */
interface Damage {
    value: Value2;
}
/**
 * Digger item. Component put on items that dig.
 */
interface Digger {
    use_efficiency?: UseEfficiency;
    destroy_speeds: DestroySpeeds;
}
/**
 * Destroy speed per block.
 */
interface DestroySpeed {
    speed?: Speed;
    block?: Block1;
}
/**
 * Display Name item component. Display Names display the name of an item.
 */
interface DisplayName {
    value: Value3;
}
/**
 * Durability item component: how much damage can this item take before breaking.
 */
interface Durability {
    damage_chance?: DamageChance;
    max_durability: MaximumDurability;
}
/**
 * Damage chance.
 */
interface DamageChance {
    min: Min;
    max: Max;
}
/**
 * The enchantable component determines what enchantments can be applied to the item.
 */
interface Enchantable {
    slot: Slot;
    value?: Value4;
}
/**
 * Entity placer item component. You can specifiy allowed blocks that the item is restricted to.
 */
interface EntityPlacer {
    entity: Entity;
    dispense_on?: DispenseOn;
    use_on?: UseOn1;
}
/**
 * Block that item can be dispensed on.
 */
interface BlockDescriptor {
    [k: string]: unknown;
}
/**
 * Block that item can be used on
 */
interface BlockDescriptor1 {
    [k: string]: unknown;
}
/**
 * When an item has a food component, it becomes edible to the player.
 */
interface Food {
    can_always_eat?: CanAlwaysEat;
    nutrition?: Nutrition;
    saturation_modifier?: SaturationModifier;
    using_converts_to?: UsingConvertsTo;
}
/**
 * Fuel component. Allows this item to be used as fuel in a furnace to `cook` other items.
 */
interface Fuel {
    duration: Duration1;
}
/**
 * The glint component determines whether the item has the enchanted glint render effect on it
 */
interface Glint {
    value: Value5;
}
/**
 * This component determines if an item is rendered like a tool while in hand.
 */
interface HandEquipped {
    value: Value6;
}
/**
 * The icon item componenent determines the icon to represent the item in the UI and elsewhere.
 */
interface Icon {
    textures: Textures;
    [k: string]: unknown;
}
/**
 * Contains key-value pairs of textures used by the item
 */
interface Textures {
    default: DefaultTexture;
    [k: string]: unknown;
}
/**
 * The liquid clipped component determines whether the item interacts with liquid blocks on use.
 */
interface LiquidClipped {
    value: Value7;
}
/**
 * The max stack size component determines how many of the item can be stacked together.
 */
interface MaxStackSize {
    value: Value8;
}
/**
 * Compels the item shoot, like an arrow.  Pair with minecraft:shooter for dispensers or as ammunition.  Pair with minecraft:throwable to set the entity spawned.
 */
interface Projectile {
    minimum_critical_power?: MinimumCriticalPower;
    projectile_entity: ProjectileEntity;
}
/**
 * Used by record items to play music.
 */
interface Record {
    comparator_signal?: ComparatorSignal;
    duration?: Duration2;
    sound_event: SoundEvent;
}
/**
 * Repairable item component: how much damage can this item repair, what items can repair it.
 */
interface Repairable {
    repair_items?: RepairItems;
}
/**
 * List of repair item entries.
 */
interface ReparItem {
    items?: Items;
    repair_amount?: RepairAmount;
}
/**
 * Shooter Item Component.
 */
interface Shooter {
    ammunition?: Ammunition;
    charge_on_draw?: ChargeOnDraw;
    max_draw_duration?: MaximumDrawDuration;
    scale_power_by_draw_duration?: ScalePowerByDrawDuration;
}
/**
 * Ammunition definition
 */
interface Ammunition1 {
    item?: Item3;
    use_offhand?: UseOffhand;
    search_inventory?: SearchInventory;
    use_in_creative?: UseInCreative;
}
/**
 * Should despawn component determines if the item should eventually despawn while floating in the world
 */
interface ShouldDespawn {
    value: Value9;
}
/**
 * The stacked by data component determines if the same item with different aux values can stack.
 */
interface StackedByData {
    value: Value10;
}
/**
 * The tags component determines which tags an item has on it.
 */
interface Tags1 {
    tags: Tags2;
}
/**
 * Throwable item component. Throwable items, such as a snowball.
 */
interface Throwable {
    do_swing_animation?: DoSwingAnimation;
    launch_power_scale?: LaunchPowerScale;
    max_draw_duration?: MaximumDrawDuration1;
    min_draw_duration?: MinimumDrawDuration;
    max_launch_power?: MaximumLaunchPower;
    scale_power_by_draw_duration?: ScalePowerByDrawDuration1;
}
/**
 * This component determines which animation plays when using the item.
 */
interface UseAnimation {
    value: Value11;
}
/**
 * How long to use before item is done being used.
 */
interface UseModifiers {
    movement_modifier?: MovementModifier;
    use_duration: UseDuration;
}
/**
 * Wearable item component.
 */
interface Wearable {
    protection?: Protection;
    dispensable?: Dispensable;
    slot?: Slot1;
}
/**
 * UNDOCUMENTED.
 */
interface Events {
    on_consume?: Event;
    [k: string]: Event;
}
/**
 * UNDOCUMENTED.
 */
interface Event {
    sequence?: Sequence;
    randomize?: Randomize;
    run_command?: RunCommand;
}
/**
 * UNDOCUMENTED.
 */
interface Sequence1 {
    add_mob_effect?: AddMobEffect;
    damage?: Shoot;
    decrement_stack?: DecrementStack;
    remove_mob_effect?: RemoveMobEffect;
    shoot?: Shoot1;
    swing?: Swing;
    teleport?: Teleport;
    transform_item?: TransformItem;
    [k: string]: unknown;
}
/**
 * UNDOCUMENTED.
 */
interface AddMobEffect {
    effect?: Effect;
    target?: Target;
    duration?: Duration3;
    amplifier?: Amplifier;
}
/**
 * UNDOCUMENTED.
 */
interface Shoot {
    type?: Type;
    amount?: Amount;
}
/**
 * UNDOCUMENTED.
 */
interface DecrementStack {
}
/**
 * UNDOCUMENTED.
 */
interface RemoveMobEffect {
    effect?: Effect1;
    target?: Target1;
}
/**
 * UNDOCUMENTED.
 */
interface Shoot1 {
    angle_offset?: AngleOffset;
    launch_power?: LaunchPower;
    projectile?: Projectile1;
}
/**
 * UNDOCUMENTED.
 */
interface Swing {
}
/**
 * UNDOCUMENTED.
 */
interface Teleport {
    target?: Target2;
    max_range?: MaximumRange;
}
/**
 * UNDOCUMENTED.
 */
interface TransformItem {
    transform?: Transform;
}
/**
 * UNDOCUMENTED.
 */
interface Randomize1 {
    weight: Weight;
    [k: string]: unknown;
}
/**
 * UNDOCUMENTED.
 */
interface RunCommand {
    command?: Command;
    target?: Target3;
}
export {};
