!version: 17w15a

^types:
   varint: native
   varlong: native
   pstring: native
   u16: native
   u8: native
   i64: native
   buffer: native
   i32: native
   i8: native
   bool: native
   i16: native
   f32: native
   f64: native
   UUID: native
   option: native
   entityMetadataLoop: native
   bitfield: native
   container: native
   switch: native
   void: native
   array: native
   restBuffer: native
   nbt: native
   optionalNbt: native
   string: [
      "pstring",
      {
         "countType": "varint"
      }
   ]
   slot:   
      blockId: i16
      _: blockId ?
         if -1: void
         default:         
            itemCount: i8
            itemDamage: i16
            nbtData: optionalNbt
   position: [
      "bitfield",
      [
         {
            "name": "x",
            "size": 26,
            "signed": true
         },
         {
            "name": "y",
            "size": 12,
            "signed": true
         },
         {
            "name": "z",
            "size": 26,
            "signed": true
         }
      ]
   ]
   entityMetadataItem: $compareTo ?
      if 0: i8
      if 1: varint
      if 2: f32
      if 3: string
      if 4: string
      if 5: slot
      if 6: bool
      if 7:      
         pitch: f32
         yaw: f32
         roll: f32
      if 8: position
      if 9: [
         "option",
         "position"
      ]
      if 10: varint
      if 11: [
         "option",
         "UUID"
      ]
      if 12: varint
      if 13: nbt
   entityMetadata: [
      "entityMetadataLoop",
      {
         "endVal": 255,
         "type": [
            "container",
            [
               {
                  "anon": true,
                  "type": [
                     "container",
                     [
                        {
                           "name": "key",
                           "type": "u8"
                        },
                        {
                           "name": "type",
                           "type": "i8"
                        }
                     ]
                  ]
               },
               {
                  "name": "value",
                  "type": [
                     "entityMetadataItem",
                     {
                        "compareTo": "type"
                     }
                  ]
               }
            ]
         ]
      }
   ]

^handshaking.toClient.types:
   packet:   
      name: varint =>
      params: ["switch",{"compareTo":"name","fields":{}}]

^handshaking.toServer.types:
   packet_set_protocol:   
      protocolVersion: varint
      serverHost: string
      serverPort: u16
      nextState: varint
   packet_legacy_server_list_ping:   
      payload: u8
   packet:   
      name: varint =>
         0x00: set_protocol
         0xfe: legacy_server_list_ping
      params: name ?
         if set_protocol: packet_set_protocol
         if legacy_server_list_ping: packet_legacy_server_list_ping

^status.toClient.types:
   packet_server_info:   
      response: string
   packet_ping:   
      time: i64
   packet:   
      name: varint =>
         0x00: server_info
         0x01: ping
      params: name ?
         if server_info: packet_server_info
         if ping: packet_ping

^status.toServer.types:
   packet_ping_start:   
      # Empty
   packet_ping:   
      time: i64
   packet:   
      name: varint =>
         0x00: ping_start
         0x01: ping
      params: name ?
         if ping_start: packet_ping_start
         if ping: packet_ping

^login.toClient.types:
   packet_disconnect:   
      reason: string
   packet_encryption_begin:   
      serverId: string
      publicKey: [
         "buffer",
         {
            "countType": "varint"
         }
      ]
      verifyToken: [
         "buffer",
         {
            "countType": "varint"
         }
      ]
   packet_success:   
      uuid: string
      username: string
   packet_compress:   
      threshold: varint
   packet:   
      name: varint =>
         0x00: disconnect
         0x01: encryption_begin
         0x02: success
         0x03: compress
      params: name ?
         if disconnect: packet_disconnect
         if encryption_begin: packet_encryption_begin
         if success: packet_success
         if compress: packet_compress

^login.toServer.types:
   packet_login_start:   
      username: string
   packet_encryption_begin:   
      sharedSecret: [
         "buffer",
         {
            "countType": "varint"
         }
      ]
      verifyToken: [
         "buffer",
         {
            "countType": "varint"
         }
      ]
   packet:   
      name: varint =>
         0x00: login_start
         0x01: encryption_begin
      params: name ?
         if login_start: packet_login_start
         if encryption_begin: packet_encryption_begin

^play.toClient.types:
   packet_spawn_entity:   
      entityId: varint
      objectUUID: UUID
      type: i8
      x: f64
      y: f64
      z: f64
      pitch: i8
      yaw: i8
      objectData: i32
      velocityX: i16
      velocityY: i16
      velocityZ: i16
   packet_spawn_entity_experience_orb:   
      entityId: varint
      x: f64
      y: f64
      z: f64
      count: i16
   packet_spawn_entity_weather:   
      entityId: varint
      type: i8
      x: f64
      y: f64
      z: f64
   packet_spawn_entity_living:   
      entityId: varint
      entityUUID: UUID
      type: varint
      x: f64
      y: f64
      z: f64
      yaw: i8
      pitch: i8
      headPitch: i8
      velocityX: i16
      velocityY: i16
      velocityZ: i16
      metadata: entityMetadata
   packet_spawn_entity_painting:   
      entityId: varint
      entityUUID: UUID
      title: string
      location: position
      direction: u8
   packet_named_entity_spawn:   
      entityId: varint
      playerUUID: UUID
      x: f64
      y: f64
      z: f64
      yaw: i8
      pitch: i8
      metadata: entityMetadata
   packet_animation:   
      entityId: varint
      animation: u8
   packet_statistics:   
      entries: []varint
         name: string
         value: varint
   packet_advancements:   
      reset: bool
      advancementMapping: []varint
         key: string
         value:         
            parentId?: string
            displayData?:            
               title: string
               description: string
               icon: varint
               frameType: varint
               backgroundTexture?: string
               xCord: varint
               yCord: varint
            criteria: []varint
               key: string
               value: void
            requirements: []varint
               _: string[]varint
      identifiers: string[]varint
      progressMapping: []varint
         key: string
         value: []varint
            criterionIdentifier: string
            criterionProgress?: i64
   packet_block_break_animation:   
      entityId: varint
      location: position
      destroyStage: i8
   packet_tile_entity_data:   
      location: position
      action: u8
      nbtData: optionalNbt
   packet_block_action:   
      location: position
      byte1: u8
      byte2: u8
      blockId: varint
   packet_block_change:   
      location: position
      type: varint
   packet_boss_bar:   
      entityUUID: UUID
      action: varint
      title: action ?
         if 0: string
         if 3: string
         default: void
      health: action ?
         if 0: f32
         if 2: f32
         default: void
      color: action ?
         if 0: varint
         if 4: varint
         default: void
      dividers: action ?
         if 0: varint
         if 4: varint
         default: void
      flags: action ?
         if 0: u8
         if 5: u8
         default: void
   packet_difficulty:   
      difficulty: u8
   packet_tab_complete:   
      matches: string[]varint
   packet_chat:   
      message: string
      position: i8
   packet_multi_block_change:   
      chunkX: i32
      chunkZ: i32
      records: []varint
         horizontalPos: u8
         y: u8
         blockId: varint
   packet_transaction:   
      windowId: i8
      action: i16
      accepted: bool
   packet_close_window:   
      windowId: u8
   packet_open_window:   
      windowId: u8
      inventoryType: string
      windowTitle: string
      slotCount: u8
      entityId: inventoryType ?
         if EntityHorse: i32
         default: void
   packet_window_items:   
      windowId: u8
      items: slot[]i16
   packet_craft_progress_bar:   
      windowId: u8
      property: i16
      value: i16
   packet_set_slot:   
      windowId: i8
      slot: i16
      item: slot
   packet_set_cooldown:   
      itemID: varint
      cooldownTicks: varint
   packet_custom_payload:   
      channel: string
      data: restBuffer
   packet_named_sound_effect:   
      soundName: string
      soundCategory: varint
      x: i32
      y: i32
      z: i32
      volume: f32
      pitch: f32
   packet_kick_disconnect:   
      reason: string
   packet_entity_status:   
      entityId: i32
      entityStatus: i8
   packet_explosion:   
      x: f32
      y: f32
      z: f32
      radius: f32
      affectedBlockOffsets: []i32
         x: i8
         y: i8
         z: i8
      playerMotionX: f32
      playerMotionY: f32
      playerMotionZ: f32
   packet_unload_chunk:   
      chunkX: i32
      chunkZ: i32
   packet_game_state_change:   
      reason: u8
      gameMode: f32
   packet_keep_alive:   
      keepAliveId: varint
   packet_map_chunk:   
      x: i32
      z: i32
      groundUp: bool
      bitMap: varint
      chunkData: [
         "buffer",
         {
            "countType": "varint"
         }
      ]
      blockEntities: nbt[]varint
   packet_world_event:   
      effectId: i32
      location: position
      data: i32
      global: bool
   packet_world_particles:   
      particleId: i32
      longDistance: bool
      x: f32
      y: f32
      z: f32
      offsetX: f32
      offsetY: f32
      offsetZ: f32
      particleData: f32
      particles: i32
      data: particleId ?
         if 36: varint[]$2
         if 37: varint[]$1
         if 38: varint[]$1
         default: void
   packet_login:   
      entityId: i32
      gameMode: u8
      dimension: i32
      difficulty: u8
      maxPlayers: u8
      levelType: string
      reducedDebugInfo: bool
   packet_map:   
      itemDamage: varint
      scale: i8
      trackingPosition: bool
      icons: []varint
         directionAndType: i8
         x: i8
         z: i8
      columns: i8
      rows: columns ?
         if 0: void
         default: i8
      x: columns ?
         if 0: void
         default: i8
      y: columns ?
         if 0: void
         default: i8
      data: columns ?
         if 0: void
         default: [
            "buffer",
            {
               "countType": "varint"
            }
         ]
   packet_rel_entity_move:   
      entityId: varint
      dX: i16
      dY: i16
      dZ: i16
      onGround: bool
   packet_entity_move_look:   
      entityId: varint
      dX: i16
      dY: i16
      dZ: i16
      yaw: i8
      pitch: i8
      onGround: bool
   packet_entity_look:   
      entityId: varint
      yaw: i8
      pitch: i8
      onGround: bool
   packet_entity:   
      entityId: varint
   packet_vehicle_move:   
      x: f64
      y: f64
      z: f64
      yaw: f32
      pitch: f32
   packet_open_sign_entity:   
      location: position
   packet_abilities:   
      flags: i8
      flyingSpeed: f32
      walkingSpeed: f32
   packet_combat_event:   
      event: varint
      duration: event ?
         if 1: varint
         default: void
      playerId: event ?
         if 2: varint
         default: void
      entityId: event ?
         if 1: i32
         if 2: i32
         default: void
      message: event ?
         if 2: string
         default: void
   packet_player_info:   
      action: varint
      data: []varint
         UUID: UUID
         name: ../action ?
            if 0: string
            default: void
         properties: ../action ?
            if 0: []varint
               name: string
               value: string
               signature?: string
            default: void
         gamemode: ../action ?
            if 0: varint
            if 1: varint
            default: void
         ping: ../action ?
            if 0: varint
            if 2: varint
            default: void
         displayName: ../action ?
            if 0: [
               "option",
               "string"
            ]
            if 3: [
               "option",
               "string"
            ]
            default: void
   packet_position:   
      x: f64
      y: f64
      z: f64
      yaw: f32
      pitch: f32
      flags: i8
      teleportId: varint
   packet_bed:   
      entityId: varint
      location: position
   packet_unlock_recipes:   
      notification: bool
      craftingBookOpen: bool
      filteringCraftable: bool
      recipes: []varint
         identifier: string
         isUnlocked: bool
         hasBeenDisplayed: bool
   packet_entity_destroy:   
      entityIds: varint[]varint
   packet_remove_entity_effect:   
      entityId: varint
      effectId: i8
   packet_resource_pack_send:   
      url: string
      hash: string
   packet_respawn:   
      dimension: i32
      difficulty: u8
      gamemode: u8
      levelType: string
   packet_entity_head_rotation:   
      entityId: varint
      headYaw: i8
   packet_world_border:   
      action: varint
      radius: action ?
         if 0: f64
         default: void
      x: action ?
         if 2: f64
         if 3: f64
         default: void
      z: action ?
         if 2: f64
         if 3: f64
         default: void
      old_radius: action ?
         if 1: f64
         if 3: f64
         default: void
      new_radius: action ?
         if 1: f64
         if 3: f64
         default: void
      speed: action ?
         if 1: varlong
         if 3: varlong
         default: void
      portalBoundary: action ?
         if 3: varint
         default: void
      warning_time: action ?
         if 3: varint
         if 4: varint
         default: void
      warning_blocks: action ?
         if 3: varint
         if 5: varint
         default: void
   packet_camera:   
      cameraId: varint
   packet_held_item_slot:   
      slot: i8
   packet_scoreboard_display_objective:   
      position: i8
      name: string
   packet_entity_metadata:   
      entityId: varint
      metadata: entityMetadata
   packet_attach_entity:   
      entityId: i32
      vehicleId: i32
   packet_entity_velocity:   
      entityId: varint
      velocityX: i16
      velocityY: i16
      velocityZ: i16
   packet_entity_equipment:   
      entityId: varint
      slot: varint
      item: slot
   packet_experience:   
      experienceBar: f32
      level: varint
      totalExperience: varint
   packet_update_health:   
      health: f32
      food: varint
      foodSaturation: f32
   packet_scoreboard_objective:   
      name: string
      action: i8
      displayText: action ?
         if 0: string
         if 2: string
         default: void
      type: action ?
         if 0: string
         if 2: string
         default: void
   packet_set_passengers:   
      entityId: varint
      passengers: varint[]varint
   packet_teams:   
      team: string
      mode: i8
      name: mode ?
         if 0: string
         if 2: string
         default: void
      prefix: mode ?
         if 0: string
         if 2: string
         default: void
      suffix: mode ?
         if 0: string
         if 2: string
         default: void
      friendlyFire: mode ?
         if 0: i8
         if 2: i8
         default: void
      nameTagVisibility: mode ?
         if 0: string
         if 2: string
         default: void
      collisionRule: mode ?
         if 0: string
         if 2: string
         default: void
      color: mode ?
         if 0: i8
         if 2: i8
         default: void
      players: mode ?
         if 0: string[]varint
         if 3: string[]varint
         if 4: string[]varint
         default: void
   packet_scoreboard_score:   
      itemName: string
      action: varint
      scoreName: string
      value: action ?
         if 1: void
         default: varint
   packet_spawn_position:   
      location: position
   packet_update_time:   
      age: i64
      time: i64
   packet_title:   
      action: varint
      text: action ?
         if 0: string
         if 1: string
         if 2: string
         default: void
      fadeIn: action ?
         if 3: i32
         default: void
      stay: action ?
         if 3: i32
         default: void
      fadeOut: action ?
         if 3: i32
         default: void
   packet_sound_effect:   
      soundCategory: varint
      soundId: varint
      parrottedEntityType: string
      x: i32
      y: i32
      z: i32
      volume: f32
      pitch: f32
   packet_playerlist_header:   
      header: string
      footer: string
   packet_collect:   
      collectedEntityId: varint
      collectorEntityId: varint
      pickupItemCount: varint
   packet_entity_teleport:   
      entityId: varint
      x: f64
      y: f64
      z: f64
      yaw: i8
      pitch: i8
      onGround: bool
   packet_entity_update_attributes:   
      entityId: varint
      properties: []i32
         key: string
         value: f64
         modifiers: []varint
            uuid: UUID
            amount: f64
            operation: i8
   packet_entity_effect:   
      entityId: varint
      effectId: i8
      amplifier: i8
      duration: varint
      hideParticles: i8
   packet:   
      name: varint =>
         0x00: spawn_entity
         0x01: spawn_entity_experience_orb
         0x02: spawn_entity_weather
         0x03: spawn_entity_living
         0x04: spawn_entity_painting
         0x05: named_entity_spawn
         0x06: animation
         0x07: statistics
         0x08: advancements
         0x09: block_break_animation
         0x0a: tile_entity_data
         0x0b: block_action
         0x0c: block_change
         0x0d: boss_bar
         0x0e: difficulty
         0x0f: tab_complete
         0x10: chat
         0x11: multi_block_change
         0x12: transaction
         0x13: close_window
         0x14: open_window
         0x15: window_items
         0x16: craft_progress_bar
         0x17: set_slot
         0x18: set_cooldown
         0x19: custom_payload
         0x1a: named_sound_effect
         0x1b: kick_disconnect
         0x1c: entity_status
         0x1d: explosion
         0x1e: unload_chunk
         0x1f: game_state_change
         0x20: keep_alive
         0x21: map_chunk
         0x22: world_event
         0x23: world_particles
         0x24: login
         0x25: map
         0x26: rel_entity_move
         0x27: entity_move_look
         0x28: entity_look
         0x29: entity
         0x2a: vehicle_move
         0x2b: open_sign_entity
         0x2c: abilities
         0x2d: combat_event
         0x2e: player_info
         0x2f: position
         0x30: bed
         0x31: unlock_recipes
         0x32: entity_destroy
         0x33: remove_entity_effect
         0x34: resource_pack_send
         0x35: respawn
         0x36: entity_head_rotation
         0x37: world_border
         0x38: camera
         0x39: held_item_slot
         0x3a: scoreboard_display_objective
         0x3b: entity_metadata
         0x3c: attach_entity
         0x3d: entity_velocity
         0x3e: entity_equipment
         0x3f: experience
         0x40: update_health
         0x41: scoreboard_objective
         0x42: set_passengers
         0x43: teams
         0x44: scoreboard_score
         0x45: spawn_position
         0x46: update_time
         0x47: title
         0x48: sound_effect
         0x49: playerlist_header
         0x4a: collect
         0x4b: entity_teleport
         0x4c: entity_update_attributes
         0x4d: entity_effect
      params: name ?
         if spawn_entity: packet_spawn_entity
         if spawn_entity_experience_orb: packet_spawn_entity_experience_orb
         if spawn_entity_weather: packet_spawn_entity_weather
         if spawn_entity_living: packet_spawn_entity_living
         if spawn_entity_painting: packet_spawn_entity_painting
         if named_entity_spawn: packet_named_entity_spawn
         if animation: packet_animation
         if statistics: packet_statistics
         if advancements: packet_advancements
         if block_break_animation: packet_block_break_animation
         if tile_entity_data: packet_tile_entity_data
         if block_action: packet_block_action
         if block_change: packet_block_change
         if boss_bar: packet_boss_bar
         if difficulty: packet_difficulty
         if tab_complete: packet_tab_complete
         if chat: packet_chat
         if multi_block_change: packet_multi_block_change
         if transaction: packet_transaction
         if close_window: packet_close_window
         if open_window: packet_open_window
         if window_items: packet_window_items
         if craft_progress_bar: packet_craft_progress_bar
         if set_slot: packet_set_slot
         if set_cooldown: packet_set_cooldown
         if custom_payload: packet_custom_payload
         if named_sound_effect: packet_named_sound_effect
         if kick_disconnect: packet_kick_disconnect
         if entity_status: packet_entity_status
         if explosion: packet_explosion
         if unload_chunk: packet_unload_chunk
         if game_state_change: packet_game_state_change
         if keep_alive: packet_keep_alive
         if map_chunk: packet_map_chunk
         if world_event: packet_world_event
         if world_particles: packet_world_particles
         if login: packet_login
         if map: packet_map
         if rel_entity_move: packet_rel_entity_move
         if entity_move_look: packet_entity_move_look
         if entity_look: packet_entity_look
         if entity: packet_entity
         if vehicle_move: packet_vehicle_move
         if open_sign_entity: packet_open_sign_entity
         if abilities: packet_abilities
         if combat_event: packet_combat_event
         if player_info: packet_player_info
         if position: packet_position
         if bed: packet_bed
         if unlock_recipes: packet_unlock_recipes
         if entity_destroy: packet_entity_destroy
         if remove_entity_effect: packet_remove_entity_effect
         if resource_pack_send: packet_resource_pack_send
         if respawn: packet_respawn
         if entity_update_attributes: packet_entity_update_attributes
         if world_border: packet_world_border
         if camera: packet_camera
         if held_item_slot: packet_held_item_slot
         if scoreboard_display_objective: packet_scoreboard_display_objective
         if entity_metadata: packet_entity_metadata
         if attach_entity: packet_attach_entity
         if entity_velocity: packet_entity_velocity
         if entity_equipment: packet_entity_equipment
         if experience: packet_experience
         if update_health: packet_update_health
         if scoreboard_objective: packet_scoreboard_objective
         if set_passengers: packet_set_passengers
         if teams: packet_teams
         if scoreboard_score: packet_scoreboard_score
         if spawn_position: packet_spawn_position
         if update_time: packet_update_time
         if title: packet_title
         if sound_effect: packet_sound_effect
         if playerlist_header: packet_playerlist_header
         if collect: packet_collect
         if entity_teleport: packet_entity_teleport
         if entity_head_rotation: packet_entity_head_rotation
         if entity_effect: packet_entity_effect

^play.toServer.types:
   packet_teleport_confirm:   
      teleportId: varint
   packet_prepare_crafting_grid:   
      windowId: u8
      actionNumber: u16
      returnEntry: []u8
         item: slot
         craftingSlot: u8
         playerSlot: u8
      prepareEntry: []u8
         item: slot
         craftingSlot: u8
         playerSlot: u8
   packet_tab_complete:   
      text: string
      assumeCommand: bool
      lookedAtBlock?: position
   packet_chat:   
      message: string
   packet_client_command:   
      actionId: varint
   packet_settings:   
      locale: string
      viewDistance: i8
      chatFlags: varint
      chatColors: bool
      skinParts: u8
      mainHand: varint
   packet_transaction:   
      windowId: i8
      action: i16
      accepted: bool
   packet_enchant_item:   
      windowId: i8
      enchantment: i8
   packet_window_click:   
      windowId: u8
      slot: i16
      mouseButton: i8
      action: i16
      mode: i8
      item: slot
   packet_close_window:   
      windowId: u8
   packet_custom_payload:   
      channel: string
      data: restBuffer
   packet_use_entity:   
      target: varint
      mouse: varint
      x: mouse ?
         if 2: f32
         default: void
      y: mouse ?
         if 2: f32
         default: void
      z: mouse ?
         if 2: f32
         default: void
      hand: mouse ?
         if 0: varint
         if 2: varint
         default: void
   packet_keep_alive:   
      keepAliveId: varint
   packet_position:   
      x: f64
      y: f64
      z: f64
      onGround: bool
   packet_position_look:   
      x: f64
      y: f64
      z: f64
      yaw: f32
      pitch: f32
      onGround: bool
   packet_look:   
      yaw: f32
      pitch: f32
      onGround: bool
   packet_flying:   
      onGround: bool
   packet_vehicle_move:   
      x: f64
      y: f64
      z: f64
      yaw: f32
      pitch: f32
   packet_steer_boat:   
      leftPaddle: bool
      rightPaddle: bool
   packet_abilities:   
      flags: i8
      flyingSpeed: f32
      walkingSpeed: f32
   packet_block_dig:   
      status: varint
      location: position
      face: i8
   packet_entity_action:   
      entityId: varint
      actionId: varint
      jumpBoost: varint
   packet_steer_vehicle:   
      sideways: f32
      forward: f32
      jump: u8
   packet_crafting_book_data:   
      type: i32
      _: type ?
         if 1:         
            displayedRecipe: string
         if 2:         
            craftingBookOpen: bool
            craftingFilter: bool
   packet_resource_pack_receive:   
      result: varint
   packet_held_item_slot:   
      slotId: i16
   packet_set_creative_slot:   
      slot: i16
      item: slot
   packet_update_sign:   
      location: position
      text1: string
      text2: string
      text3: string
      text4: string
   packet_arm_animation:   
      hand: varint
   packet_spectate:   
      target: UUID
   packet_block_place:   
      location: position
      direction: varint
      hand: varint
      cursorX: f32
      cursorY: f32
      cursorZ: f32
   packet_use_item:   
      hand: varint
   packet:   
      name: varint =>
         0x00: teleport_confirm
         0x01: prepare_crafting_grid
         0x02: tab_complete
         0x03: chat
         0x04: client_command
         0x05: settings
         0x06: transaction
         0x07: enchant_item
         0x08: window_click
         0x09: close_window
         0x0a: custom_payload
         0x0b: use_entity
         0x0c: keep_alive
         0x0d: position
         0x0e: position_look
         0x0f: look
         0x10: flying
         0x11: vehicle_move
         0x12: steer_boat
         0x13: abilities
         0x14: block_dig
         0x15: entity_action
         0x16: steer_vehicle
         0x17: crafting_book_data
         0x18: resource_pack_receive
         0x19: held_item_slot
         0x1a: set_creative_slot
         0x1b: update_sign
         0x1c: arm_animation
         0x1d: spectate
         0x1e: block_place
         0x1f: use_item
      params: name ?
         if teleport_confirm: packet_teleport_confirm
         if prepare_crafting_grid: packet_prepare_crafting_grid
         if tab_complete: packet_tab_complete
         if chat: packet_chat
         if client_command: packet_client_command
         if settings: packet_settings
         if transaction: packet_transaction
         if enchant_item: packet_enchant_item
         if window_click: packet_window_click
         if close_window: packet_close_window
         if custom_payload: packet_custom_payload
         if use_entity: packet_use_entity
         if keep_alive: packet_keep_alive
         if position: packet_position
         if position_look: packet_position_look
         if look: packet_look
         if flying: packet_flying
         if vehicle_move: packet_vehicle_move
         if steer_boat: packet_steer_boat
         if abilities: packet_abilities
         if block_dig: packet_block_dig
         if entity_action: packet_entity_action
         if steer_vehicle: packet_steer_vehicle
         if crafting_book_data: packet_crafting_book_data
         if resource_pack_receive: packet_resource_pack_receive
         if held_item_slot: packet_held_item_slot
         if set_creative_slot: packet_set_creative_slot
         if update_sign: packet_update_sign
         if arm_animation: packet_arm_animation
         if spectate: packet_spectate
         if block_place: packet_block_place
         if use_item: packet_use_item
