# minecraft protocol
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Parse and serialize minecraft packets, plus authentication and encryption.

## Features

 * Supports Minecraft PC version 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
  1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), and 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4)
  , 1.15 (1.15, 1.15.1, 1.15.2) and 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17 (21w07a, 1.17, 1.17.1), 1.18 (1.18, 1.18.1 and 1.18.2), 1.19 (1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1, 1.20.2)
 * Parses all packets and emits events with packet fields as JavaScript
   objects.
 * Send a packet by supplying fields as a JavaScript object.
 * Client
   - Authenticating and logging in
   - Encryption
   - Compression
   - Both online and offline mode
   - Respond to keep-alive packets.
   - Ping a server for status
 * Server
   - Online/Offline mode
   - Encryption
   - Compression
   - Handshake
   - Keep-alive checking
   - Ping status
 * Robust test coverage.
 * Optimized for rapidly staying up to date with Minecraft protocol updates.
 
Want to contribute on something important for PrismarineJS ? go to https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects

## Third Party Plugins

node-minecraft-protocol is pluggable.

* [minecraft-protocol-forge](https://github.com/PrismarineJS/node-minecraft-protocol-forge) add forge support to minecraft-protocol

## Projects Using node-minecraft-protocol

 * [mineflayer](https://github.com/PrismarineJS/mineflayer/) - Create minecraft
   bots with a stable, high level API.
 * [mcserve](https://github.com/andrewrk/mcserve) - Runs and monitors your
   minecraft server, provides real-time web interface, allow your users to
   create bots.
 * [flying-squid](https://github.com/PrismarineJS/flying-squid) - Create minecraft
   servers with a high level API, also a minecraft server by itself.
 * [pakkit](https://github.com/Heath123/pakkit) - A GUI tool to monitor Minecraft packets in real time, allowing you to view their data and interactively edit and resend them.
 * [minecraft-packet-debugger](https://github.com/wvffle/minecraft-packet-debugger) - A tool to capture Minecraft packets in a buffer then view them in a browser.
 * [aresrpg](https://github.com/aresrpg/aresrpg) - An open-source mmorpg minecraft server.
 * [SteveProxy](https://github.com/SteveProxy/proxy) - Proxy for Minecraft with the ability to change the gameplay using plugins.
 * and [several thousands others](https://github.com/PrismarineJS/node-minecraft-protocol/network/dependents?package_id=UGFja2FnZS0xODEzMDk0OQ%3D%3D)

## Installation

`npm install minecraft-protocol`

## Documentation

* [API doc](API.md)
* [faq](FAQ.md)
* [protocol doc](https://prismarinejs.github.io/minecraft-data/?d=protocol) and [wiki.vg/Protocol](https://wiki.vg/Protocol)

## Usage

### Echo client example

```js
const mc = require('minecraft-protocol');
const client = mc.createClient({
  host: "localhost",   // optional
  port: 25565,         // optional
  username: "email@example.com",
  password: "12345678",
  auth: 'microsoft' // optional; by default uses offline mode, if using a microsoft account, set to 'microsoft'
});

client.on('chat', function(packet) {
  // Listen for chat messages and echo them back.
  const jsonMsg = JSON.parse(packet.message);
  
  if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
    const username = jsonMsg.with[0].text;
    const msg = jsonMsg.with[1];

    if (username === client.username) return;

    client.write('chat', {message: msg.text});
  }
});
```

If the server is in offline mode, you may leave out the `password` option and switch auth to `offline`.
You can also leave out `password` when using a Microsoft account. If provided, password based auth will be attempted first which may fail. *Note:* if using a Microsoft account, your account age must be >= 18 years old.

### Client example joining a Realm

Example to connect to a Realm that the authenticating account is owner of or has been invited to:

```js
const mc = require('minecraft-protocol');
const client = mc.createClient({
  realms: {
    pickRealm: (realms) => realms[0] // Function which recieves an array of joined/owned Realms and must return a single Realm. Can be async
  },
  auth: 'microsoft'
})
```

### Hello World server example

For a more up to date example, see examples/server/server.js.

```js
const mc = require('minecraft-protocol');
const server = mc.createServer({
  'online-mode': true,   // optional
  encryption: true,      // optional
  host: '0.0.0.0',       // optional
  port: 25565,           // optional
  version: '1.16.3'
});
const mcData = require('minecraft-data')(server.version)

server.on('playerJoin', function(client) {
  const loginPacket = mcData.loginPacket

  client.write('login', {
    ...loginPacket,
    entityId: client.id,
    hashedSeed: [0, 0],
    maxPlayers: server.maxPlayers,
    viewDistance: 10,
    reducedDebugInfo: false,
    enableRespawnScreen: true,
    isDebug: false,
    isFlat: false
  });

  client.write('position', {
    x: 0,
    y: 255,
    z: 0,
    yaw: 0,
    pitch: 0,
    flags: 0x00
  });

  const msg = {
    translate: 'chat.type.announcement',
    "with": [
      'Server',
      'Hello, world!'
    ]
  };
  
  client.write("chat", { message: JSON.stringify(msg), position: 0, sender: '0' });
});
```

## Testing

* Ensure your system has the `java` executable in `PATH`.
* `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test`

## Debugging

You can enable some protocol debugging output using `DEBUG` environment variable:

```bash
DEBUG="minecraft-protocol" node [...]
```

On Windows:
```
set DEBUG=minecraft-protocol
node your_script.js
```

## Contribute

Please read https://github.com/PrismarineJS/prismarine-contribute

## History

See [history](HISTORY.md)

## Related

* [node-rcon](https://github.com/pushrax/node-rcon) can be used to access the rcon server in the minecraft server
* [map-colors][aresmapcolor] can be used to convert any image into a buffer of minecraft compatible colors

[aresmapcolor]: https://github.com/AresRPG/aresrpg-map-colors
