import { OptionsMasterGrade, Projectil, Weapons } from './types';
import { Entity } from 'prismarine-entity';
export declare const autoAttack: (targetToAttack: Entity | OptionsMasterGrade, inputWeapon?: Weapons, isOneShot?: boolean) => boolean;
export declare const stop: () => void;
export declare const detectProjectiles: (projectile?: string) => Projectil[];
