{
  "name": "miniplex",
  "author": {
    "name": "Hendrik Mans",
    "email": "hendrik@mans.de",
    "url": "https://hendrik.mans.de"
  },
  "description": "A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.",
  "homepage": "https://github.com/hmans/miniplex",
  "keywords": [
    "gamedev",
    "ecs",
    "entity-component-system",
    "state",
    "state-management"
  ],
  "sideEffects": false,
  "version": "2.0.0",
  "main": "dist/miniplex.cjs.js",
  "module": "dist/miniplex.esm.js",
  "types": "dist/miniplex.cjs.d.ts",
  "files": [
    "dist/**",
    "LICENSE",
    "README.md"
  ],
  "license": "MIT",
  "devDependencies": {
    "chalk": "^5.3.0",
    "tsx": "^3.12.7"
  },
  "dependencies": {
    "@hmans/id": "^0.0.1",
    "@hmans/queue": "^0.0.1",
    "@miniplex/bucket": "2.0.0"
  },
  "scripts": {
    "benchmark": "tsx benchmark.ts",
    "build": "preconstruct build"
  }
}