<?xml version="1.0" encoding="UTF-8"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>VoxelShop User</author>
<authoring_tool>VoxelShop V1.4.21</authoring_tool>
</contributor>
<created>2014-11-22T23:32:59</created>
<modified>2014-11-22T23:32:59</modified>
<unit meter="1" name="meter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="env_grass2e_texture0-image" name="env_grass2e_texture0-image">
<init_from>env_grass2e_texture0.png</init_from>
</image>
</library_images>
<library_effects>
<effect id="lambert0-fx">
<profile_COMMON>
<newparam sid="env_grass2e_texture0-surface">
<surface type="2D">
<init_from>env_grass2e_texture0-image</init_from>
</surface>
</newparam>
<newparam sid="env_grass2e_texture0-sampler">
<sampler2D>
<source>env_grass2e_texture0-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<texture texcoord="TEX0" texture="env_grass2e_texture0-sampler"/>
</diffuse>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="lambert0-material" name="lambert0">
<instance_effect url="#lambert0-fx"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Plane-tex-mesh" name="Plane-tex">
<mesh>
<source id="Plane-tex-mesh-positions">
<float_array count="216" id="Plane-tex-mesh-positions-array">-3 1 3 -3 3 1 -3 1 1 -3 3 3 3 -9 3 3 -7 1 3 -9 1 3 -7 3 5 -17 3 5 -15 1 5 -17 1 5 -15 3 -7 -9 3 -7 -7 1 -7 -9 1 -7 -7 3 9 -5 3 9 -3 1 9 -5 1 9 -3 3 11 1 3 11 3 1 11 1 1 11 3 3 13 -11 3 13 -9 1 13 -11 1 13 -9 3 -15 -7 3 -15 -5 1 -15 -7 1 -15 -17 -1 -15 -5 3 -15 15 -1 -15 -17 1 -15 15 1 -1 1 3 -1 3 1 -1 1 1 -1 3 3 5 -9 3 5 -7 1 5 -9 1 5 -7 3 7 -17 3 7 -15 1 7 -17 1 7 -15 3 -5 -9 3 -5 -7 1 -5 -9 1 -5 -7 3 11 -5 3 11 -3 1 11 -5 1 11 -3 3 13 1 3 13 3 1 13 1 1 13 3 3 15 -11 3 15 -9 1 15 -11 1 15 -9 3 17 -17 1 17 15 -1 17 -17 -1 17 15 1 -13 -7 3 -13 -5 1 -13 -7 1 -13 -5 3</float_array>
<technique_common>
<accessor count="72" source="#Plane-tex-mesh-positions-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-tex-mesh-uvs">
<float_array count="212" id="Plane-tex-mesh-uvs-array">0.33380473 0.33356905 0.66643095 0.6661953 0.66643095 0.33356905 0.33356905 0.33380473 0.33356905 0.66643095 0.6661953 0.66643095 0.66611195 0.3338418 0.33361068 0.6109262 0.33361068 0.6663431 0.6664706 0.6663481 0.6664706 0.3336029 0.33372545 0.45838234 0.6661953 0.33356905 0.33356905 0.33356905 0.33356905 0.6661953 0.6663567 0.3335271 0.33360457 0.3335271 0.4667054 0.6662792 0.33383334 0.334 0.5 0.6663333 0.66616666 0.6663333 0.33396578 0.6661396 0.6663504 0.44454986 0.6663504 0.33375496 0.66636854 0.58318424 0.33392963 0.3338551 0.66636854 0.666294 0.5832375 0.33365262 0.33366856 0.5554917 0.6664272 0.6664112 0.6662502 0.4167708 0.33354157 0.33359364 0.33354157 0.66630226 0.5 0.33366665 0.33368626 0.6662941 0.6663137 0.47226143 0.33361068 0.33351824 0.5 0.66629684 0.66638935 0.33351824 0.33387583 0.6661629 0.6663954 0.38114613 0.6663954 0.33364332 0.33369046 0.33371428 0.66630954 0.53328574 0.334 0.66616666 0.6663333 0.5 0.6663333 0.33383334 0.6661522 0.6663808 0.33367634 0.33390498 0.4001715 0.6663808 0.66624504 0.33364958 0.55545014 0.33364958 0.33386037 0.6660342 0.33380473 0.66643095 0.66643095 0.66643095 0.66643095 0.33380473 0.6663504 0.55545014 0.33396578 0.33386037 0.6663504 0.66624504 0.666 0.33383334 0.33366665 0.5 0.33366665 0.66616666 0.33383334 0.33366665 0.66616666 0.666 0.6660704 0.6661449 0.3336315 0.33370602 0.3336315 0.41681573 0.33375496 0.6660342 0.6661396 0.33364958 0.44454986 0.33364958 0.66639304 0.6664763 0.52080953 0.33371404 0.33363077 0.6664763 0.66626894 0.6664497 0.3890335 0.3337672 0.33358642 0.6664497 0.6663583 0.66633624 0.53328925 0.33366373 0.33368576 0.5 0.33367634 0.6663808 0.6661522 0.33390498 0.38114613 0.33360457 0.33364332 0.33360457 0.6661629 0.66612417 0.33383334 0.6663333 0.66616666 0.334 0.33378205 0.5998461 0.5832051 0.66635895 0.66634613 0.33379486 0.66641587 0.6663227 0.6109678 0.3336343 0.33372745 0.46670967 0.66616666 0.33366665 0.33383334 0.666 0.6660704 0.3338551 0.3336315 0.58318424 0.3336315 0.666294 0.66624534 0.41679832 0.46671933 0.33366248 0.33370197 0.6662059 0.6663481 0.33352938 0.3336029 0.33352938 0.45838234 0.66627455 0.3338418 0.33388802 0.6109262 0.66638935 0.6663431 0.66638935</float_array>
<technique_common>
<accessor count="106" source="#Plane-tex-mesh-uvs-array" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane-tex-mesh-vertices">
<input semantic="POSITION" source="#Plane-tex-mesh-positions"/>
</vertices>
<polylist count="140" material="lambert0-material">
<input offset="0" semantic="VERTEX" source="#Plane-tex-mesh-vertices"/>
<input offset="1" semantic="TEXCOORD" set="0" source="#Plane-tex-mesh-uvs"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</vcount>
<p>0 0 1 1 2 2 0 3 3 4 1 5 4 0 5 1 6 2 4 3 7 4 5 5 8 0 9 1 10 2 8 3 11 4 9 5 12 0 13 1 14 2 12 3 15 4 13 5 16 0 17 1 18 2 16 3 19 4 17 5 20 0 21 1 22 2 20 3 23 4 21 5 24 0 25 1 26 2 24 3 27 4 25 5 28 0 29 1 30 2 31 6 30 7 29 8 28 3 32 4 29 5 33 9 31 10 29 11 31 12 34 13 30 14 29 3 35 4 33 5 37 1 36 0 38 2 39 4 36 3 37 5 41 1 40 0 42 2 43 4 40 3 41 5 45 1 44 0 46 2 47 4 44 3 45 5 49 1 48 0 50 2 51 4 48 3 49 5 53 1 52 0 54 2 55 4 52 3 53 5 57 1 56 0 58 2 59 4 56 3 57 5 61 1 60 0 62 2 63 4 60 3 61 5 65 1 64 0 66 2 67 4 64 3 65 5 69 1 68 0 70 2 71 4 68 3 69 5 33 1 66 0 31 2 65 4 66 3 33 5 46 15 64 16 26 17 64 18 62 19 26 20 26 21 45 22 46 23 62 24 64 25 61 26 45 27 26 28 42 29 61 30 64 31 67 32 42 5 26 3 25 4 45 0 42 1 9 2 61 33 67 34 58 35 25 36 18 37 42 38 9 3 42 4 6 5 67 39 57 40 58 41 61 42 58 19 53 43 18 44 41 45 42 46 18 20 25 18 54 19 50 47 9 48 6 49 21 50 57 51 67 52 58 53 22 54 53 55 54 56 61 57 53 58 41 59 18 60 17 61 25 33 61 62 54 63 6 0 49 1 50 2 50 64 10 65 9 66 67 67 37 68 21 69 17 12 53 13 22 14 17 52 5 50 41 51 6 3 5 4 49 5 34 38 10 36 50 37 22 3 21 4 37 5 35 70 37 71 67 72 38 73 17 74 22 75 38 76 5 77 17 78 5 36 38 37 49 38 50 79 14 49 34 80 22 0 37 1 38 2 1 81 37 82 35 83 38 84 2 19 49 85 14 86 70 87 34 88 35 89 69 90 1 91 13 92 49 33 2 93 70 53 30 54 34 55 14 3 13 4 70 5 69 94 2 95 1 96 69 0 35 1 29 2 69 97 13 98 2 99 13 0 69 1 70 2 60 0 27 1 24 2 60 3 63 4 27 5 56 0 23 1 20 2 56 3 59 4 23 5 52 0 19 1 16 2 52 3 55 4 19 5 44 0 11 1 8 2 44 3 47 4 11 5 40 0 7 1 4 2 40 3 43 4 7 5 36 0 3 1 0 2 36 3 39 4 3 5 48 0 15 1 12 2 48 3 51 4 15 5 68 0 32 1 28 2 68 3 71 4 32 5 58 0 20 1 22 2 58 3 56 4 20 5 38 0 0 1 2 2 38 3 36 4 0 5 54 0 16 1 18 2 54 3 52 4 16 5 70 0 28 1 30 2 70 3 68 4 28 5 42 0 4 1 6 2 42 3 40 4 4 5 50 0 12 1 14 2 50 3 48 4 12 5 62 0 24 1 26 2 62 3 60 4 24 5 31 100 66 101 10 102 66 103 46 104 10 105 10 53 34 54 31 55 46 0 8 1 10 2 66 3 64 4 46 5 46 3 44 4 8 5 23 1 57 0 21 2 59 4 57 3 23 5 3 1 37 0 1 2 39 4 37 3 3 5 19 1 53 0 17 2 55 4 53 3 19 5 32 1 69 0 29 2 71 4 69 3 32 5 7 1 41 0 5 2 43 4 41 3 7 5 15 1 49 0 13 2 51 4 49 3 15 5 27 1 61 0 25 2 63 4 61 3 27 5 35 1 65 0 33 2 67 4 65 3 35 5 11 1 45 0 9 2 47 4 45 3 11 5</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="env_grass2e" name="env_grass2e" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">0.05 0.05 0.05</scale>
<instance_geometry url="#Plane-tex-mesh">
<bind_material>
<technique_common>
<instance_material symbol="lambert0-material" target="#lambert0-material">
<bind_vertex_input input_semantic="TEXCOORD" input_set="0" semantic="TEX0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
