<?xml version="1.0" encoding="UTF-8"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>VoxelShop User</author>
<authoring_tool>VoxelShop V1.4.21</authoring_tool>
</contributor>
<created>2015-01-04T10:18:48</created>
<modified>2015-01-04T10:18:48</modified>
<unit meter="1" name="meter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="obj_mailbox2a_texture0-image" name="obj_mailbox2a_texture0-image">
<init_from>obj_mailbox2a_texture0.png</init_from>
</image>
</library_images>
<library_effects>
<effect id="lambert0-fx">
<profile_COMMON>
<newparam sid="obj_mailbox2a_texture0-surface">
<surface type="2D">
<init_from>obj_mailbox2a_texture0-image</init_from>
</surface>
</newparam>
<newparam sid="obj_mailbox2a_texture0-sampler">
<sampler2D>
<source>obj_mailbox2a_texture0-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<texture texcoord="TEX0" texture="obj_mailbox2a_texture0-sampler"/>
</diffuse>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="lambert0-material" name="lambert0">
<instance_effect url="#lambert0-fx"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Plane-tex-mesh" name="Plane-tex">
<mesh>
<source id="Plane-tex-mesh-positions">
<float_array count="174" id="Plane-tex-mesh-positions-array">-1 -9 13 -1 -9 23 -1 -5 19 -1 -5 21 -1 -5 13 -1 9 19 -1 -5 23 -1 -5 9 -1 9 21 -1 7 9 -1 -9 9 -1 7 13 -1 -5 -1 -1 -13 13 -1 -9 -1 -1 -13 9 -3 -11 25 -3 -3 23 -3 -11 23 -3 -3 25 -3 -5 19 -3 9 13 -3 -5 13 -3 9 19 5 5 23 5 7 19 5 5 19 5 7 23 3 -9 13 3 -9 23 3 -5 19 3 -5 21 3 -5 13 3 9 19 3 -5 23 3 -5 9 3 9 21 3 7 9 3 -9 9 3 7 13 3 -5 -1 3 -13 13 3 -9 -1 3 -13 9 5 -11 25 5 -3 23 5 -11 23 5 -3 25 5 -5 19 5 5 17 5 -5 13 5 9 13 5 7 17 5 9 19 7 5 23 7 7 17 7 5 17 7 7 23</float_array>
<technique_common>
<accessor count="58" source="#Plane-tex-mesh-positions-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-tex-mesh-uvs">
<float_array count="240" id="Plane-tex-mesh-uvs-array">0.83317834 0.55562013 0.6668023 0.55562013 0.7333527 0.6665375 0.66691667 0.5557778 0.75 0.6665556 0.83308333 0.6665556 0.66690236 0.6665881 0.8332155 0.6665881 0.8332155 0.5557127 0.3332079 0.35170552 0.3332079 0.22229539 0.16691753 0.22229539 0.6667845 0.5557127 0.6667845 0.6665881 0.83309764 0.6665881 0.1667921 0.3517787 0.33308247 0.3517787 0.1667921 0.22236855 0.66690236 0.55563414 0.8332155 0.6665095 0.8332155 0.55563414 0.8330901 0.5554796 0.6667883 0.5554796 0.6667883 0.41681865 0.8332117 0.5554036 0.6669099 0.41674265 0.8332117 0.41674265 0.16690236 0.77785635 0.33321548 0.8887318 0.33321548 0.77785635 0.16678452 0.7779349 0.16678452 0.88881034 0.33309764 0.88881034 0.1668 0.11117778 0.22225556 0.22208889 0.33316666 0.11117778 0.16688812 0.31478712 0.3332226 0.3517688 0.3332226 0.22233295 0.16678452 0.111268245 0.16678452 0.22214365 0.33309764 0.22214365 0.16683333 0.22247222 0.16683333 0.33333334 0.333 0.44419444 0.33316666 0.5554889 0.22225556 0.44457778 0.1668 0.5554889 0.33309764 0.444523 0.16678452 0.444523 0.16678452 0.5553984 0.66690236 0.22230078 0.8332155 0.3331762 0.8332155 0.22230078 0.6667845 0.22237936 0.6667845 0.33325475 0.83309764 0.33325475 0.16690236 0.11118968 0.33321548 0.22206509 0.33321548 0.11118968 0.16678452 0.2223499 0.16678452 0.3517733 0.33309764 0.33328423 0.2083854 0.44458327 0.16679682 0.55548614 0.33315113 0.55548614 0.27772507 0.44454986 0.16693018 0.44454986 0.33312252 0.55534476 0.33321548 0.2223499 0.16690236 0.33328423 0.33321548 0.3517733 0.33309764 0.11118968 0.16678452 0.11118968 0.16678452 0.22206509 0.6667968 0.55562496 0.7083854 0.66652787 0.8331511 0.55562496 0.6669302 0.66656125 0.7777251 0.66656125 0.8331225 0.5557664 0.66677076 0.5556423 0.66677076 0.6665452 0.8331251 0.58336806 0.6668749 0.58336806 0.83322924 0.6665452 0.83322924 0.5556423 0.6669829 0.66652614 0.83317524 0.6295945 0.83317524 0.55573124 0.66682476 0.55573124 0.66682476 0.6295945 0.8330171 0.66652614 0.7083854 0.5556944 0.6667968 0.66659725 0.8331511 0.66659725 0.7777251 0.55566096 0.6669302 0.55566096 0.8331225 0.66645586 0.16678452 0.44460157 0.16678452 0.55547696 0.33309764 0.55547696 0.16676667 0.77786666 0.16676667 0.8887778 0.33313334 0.81483704 0.16690236 0.88881034 0.33321548 0.88881034 0.33321548 0.7779349 0.16679682 0.44451386 0.2083854 0.55541676 0.33315113 0.44451386 0.16693018 0.55545014 0.27772507 0.55545014 0.33312252 0.44465527 0.16690236 0.55547696 0.33321548 0.55547696 0.33321548 0.44460157 0.16690236 0.444523 0.33321548 0.5553984 0.33321548 0.444523</float_array>
<technique_common>
<accessor count="120" source="#Plane-tex-mesh-uvs-array" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane-tex-mesh-vertices">
<input semantic="POSITION" source="#Plane-tex-mesh-positions"/>
</vertices>
<polylist count="112" material="lambert0-material">
<input offset="0" semantic="VERTEX" source="#Plane-tex-mesh-vertices"/>
<input offset="1" semantic="TEXCOORD" set="0" source="#Plane-tex-mesh-uvs"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</vcount>
<p>0 0 1 1 2 2 1 3 3 4 2 5 2 6 4 7 0 8 5 9 2 10 3 11 1 12 6 13 3 14 0 12 4 13 7 14 8 15 5 16 3 17 4 18 9 19 7 20 0 18 7 19 10 20 4 12 11 13 9 14 10 21 7 22 12 23 13 12 0 13 10 14 10 24 12 25 14 26 13 18 10 19 15 20 16 18 17 19 18 20 16 12 19 13 17 14 20 11 21 9 22 10 20 17 23 15 21 16 24 27 25 28 26 29 24 30 27 31 25 32 29 1 28 0 30 2 31 4 29 3 30 5 32 7 30 6 28 8 30 10 33 9 31 11 34 13 29 12 31 14 32 13 28 12 35 14 33 16 36 15 31 17 37 19 32 18 35 20 35 19 28 18 38 20 39 13 32 12 37 14 35 22 38 21 40 23 28 13 41 12 38 14 40 25 38 24 42 26 38 19 41 18 43 20 45 19 44 18 46 20 47 13 44 12 45 14 49 34 48 33 50 35 51 37 49 36 50 38 26 40 48 39 49 41 52 43 49 42 51 44 52 46 51 45 53 47 25 49 52 48 53 50 55 28 54 27 56 29 57 31 54 30 55 32 12 52 42 51 14 53 40 55 42 54 12 56 10 19 43 18 15 20 38 13 43 12 10 14 9 19 35 18 7 20 37 13 35 12 9 14 39 58 50 57 32 59 51 61 50 60 39 62 51 64 39 63 21 65 39 67 11 66 21 68 11 70 22 69 21 71 4 73 22 72 11 74 52 28 56 27 49 29 55 31 56 30 52 32 29 76 46 75 18 77 1 79 29 78 18 80 45 82 46 81 29 83 17 85 1 84 18 86 34 88 45 87 29 89 6 91 1 90 17 92 45 94 34 93 17 95 34 97 6 96 17 98 41 18 0 19 13 20 41 12 28 13 0 14 30 72 48 73 26 74 30 38 26 36 33 37 26 42 25 43 33 44 25 99 53 100 33 101 2 11 23 9 20 10 2 17 5 15 23 16 31 11 8 9 3 10 31 17 36 15 8 16 54 27 27 28 24 29 54 30 57 31 27 32 44 18 19 19 16 20 44 12 47 13 19 14 50 57 30 58 32 59 50 39 48 40 30 41 4 57 20 58 22 59 4 39 2 40 20 41 56 27 26 28 49 29 56 102 54 103 26 104 54 105 24 106 26 107 42 25 10 24 14 26 42 23 38 22 10 21 28 18 1 19 0 20 28 12 29 13 1 14 46 18 16 19 18 20 46 12 44 13 16 14 43 18 13 19 15 20 43 12 41 13 13 14 25 28 55 27 52 29 57 103 55 102 25 104 27 106 57 105 25 107 11 19 37 18 9 20 39 13 37 12 11 14 19 19 45 18 17 20 47 13 45 12 19 14 33 109 51 108 21 110 5 112 33 111 21 113 53 100 51 99 33 101 23 115 5 114 21 116 8 118 33 117 5 119 36 100 33 99 8 101 7 24 40 25 12 26 35 22 40 23 7 21 6 19 31 18 3 20 34 13 31 12 6 14</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="obj_mailbox2a" name="obj_mailbox2a" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">0.05 0.05 0.05</scale>
<instance_geometry url="#Plane-tex-mesh">
<bind_material>
<technique_common>
<instance_material symbol="lambert0-material" target="#lambert0-material">
<bind_vertex_input input_semantic="TEXCOORD" input_set="0" semantic="TEX0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
