<?xml version="1.0" encoding="UTF-8"?><COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>VoxelShop User</author>
<authoring_tool>VoxelShop V1.4.21</authoring_tool>
</contributor>
<created>2014-11-18T21:22:19</created>
<modified>2014-11-18T21:22:19</modified>
<unit meter="1" name="meter"/>
<up_axis>Z_UP</up_axis>
</asset>
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<init_from>obj_tracks1_texture0.png</init_from>
</image>
</library_images>
<library_effects>
<effect id="lambert0-fx">
<profile_COMMON>
<newparam sid="obj_tracks1_texture0-surface">
<surface type="2D">
<init_from>obj_tracks1_texture0-image</init_from>
</surface>
</newparam>
<newparam sid="obj_tracks1_texture0-sampler">
<sampler2D>
<source>obj_tracks1_texture0-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<texture texcoord="TEX0" texture="obj_tracks1_texture0-sampler"/>
</diffuse>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="lambert0-material" name="lambert0">
<instance_effect url="#lambert0-fx"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Plane-tex-mesh" name="Plane-tex">
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<source id="Plane-tex-mesh-positions">
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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<param name="T" type="float"/>
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<input semantic="POSITION" source="#Plane-tex-mesh-positions"/>
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<polylist count="24" material="lambert0-material">
<input offset="0" semantic="VERTEX" source="#Plane-tex-mesh-vertices"/>
<input offset="1" semantic="TEXCOORD" set="0" source="#Plane-tex-mesh-uvs"/>
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</library_geometries>
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<visual_scene id="Scene" name="Scene">
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<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">0.05 0.05 0.05</scale>
<instance_geometry url="#Plane-tex-mesh">
<bind_material>
<technique_common>
<instance_material symbol="lambert0-material" target="#lambert0-material">
<bind_vertex_input input_semantic="TEXCOORD" input_set="0" semantic="TEX0"/>
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</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
