import { GlFormat, GlTarget, GlType } from './const';
export declare class GlTexture {
    native: WebGLTexture;
    target: GlTarget;
    width: number;
    height: number;
    mipmap: boolean;
    type: GlType;
    internalFormat: GlFormat;
    format: GlFormat;
    constructor(native: WebGLTexture);
}
