export declare const clip_instance = "\n#if defined(dClipVariant_instance) && dClipObjectCount != 0\n    int flag = 0;\n    #if defined(dClipping)\n        flag = int(floor(vClipping * 255.0 + 0.5));\n    #endif\n\n    vec4 mCenter = uModel * aTransform * vec4(uInvariantBoundingSphere.xyz, 1.0);\n    if (clipTest(vec4(mCenter.xyz, uInvariantBoundingSphere.w), flag))\n        // move out of [ -w, +w ] to 'discard' in vert shader\n        gl_Position.z = 2.0 * gl_Position.w;\n#endif\n";
