export declare const color_vert_params = "\n#if defined(dRenderVariant_color)\n    #if defined(dColorType_uniform)\n        uniform vec3 uColor;\n    #elif defined(dColorType_attribute)\n        varying vec4 vColor;\n        attribute vec3 aColor;\n    #elif defined(dColorType_texture)\n        varying vec4 vColor;\n        uniform vec2 uColorTexDim;\n        uniform sampler2D tColor;\n    #elif defined(dColorType_grid)\n        varying vec4 vColor;\n        uniform vec2 uColorTexDim;\n        uniform vec3 uColorGridDim;\n        uniform vec4 uColorGridTransform;\n        uniform sampler2D tColorGrid;\n    #endif\n\n    #ifdef dOverpaint\n        varying vec4 vOverpaint;\n        uniform vec2 uOverpaintTexDim;\n        uniform sampler2D tOverpaint;\n    #endif\n#elif defined(dRenderVariant_pick)\n    #if __VERSION__ == 100\n        varying vec4 vColor;\n    #else\n        flat out vec4 vColor;\n    #endif\n#endif\n\n#ifdef dTransparency\n    varying float vGroup;\n    varying float vTransparency;\n    uniform vec2 uTransparencyTexDim;\n    uniform sampler2D tTransparency;\n#endif\n\n#ifdef dUsePalette\n    varying float vPaletteV;\n#endif\n";
