using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.AccessoryTemplate { [Serializable] public sealed class UploadAccessoryTemplatePoliciesPayload { [SerializeField] string accessoryTemplateID; [SerializeField] string contentType; [SerializeField] string fileName; [SerializeField] long fileSize; public UploadAccessoryTemplatePoliciesPayload(string accessoryTemplateID, string contentType, string fileName, long fileSize) { this.accessoryTemplateID = accessoryTemplateID; this.contentType = contentType; this.fileName = fileName; this.fileSize = fileSize; } } }