using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.Venue { [Serializable] public sealed class PostUploadAssetPolicyPayload { [SerializeField] string[] assetIdsDependsOn; [SerializeField] string fileType; [SerializeField] string fileName; [SerializeField] long fileSize; [SerializeField] string sceneType; public PostUploadAssetPolicyPayload(string[] assetIdsDependsOn, string fileType, string fileName, long fileSize, string sceneType) { this.assetIdsDependsOn = assetIdsDependsOn; this.fileType = fileType; this.fileName = fileName; this.fileSize = fileSize; this.sceneType = sceneType; } } }