using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.Venue { [Serializable] public sealed class PostUploadThumbnailPolicyPayload { [SerializeField] string contentType; [SerializeField] string fileName; [SerializeField] long fileSize; public PostUploadThumbnailPolicyPayload(string contentType, string fileName, long fileSize) { this.contentType = contentType; this.fileName = fileName; this.fileSize = fileSize; } } }