using ClusterVR.CreatorKit.Gimmick.Implements; using UnityEditor; namespace ClusterVR.CreatorKit.Editor.Custom { [CustomEditor(typeof(SetWheelColliderSteerAngleItemGimmick), isFallback = true), CanEditMultipleObjects] public class SetWheelColliderSteerAngleItemGimmickEditor : VisualElementEditor { } }