using ClusterVR.CreatorKit.Gimmick.Implements; using UnityEditor; namespace ClusterVR.CreatorKit.Editor.Custom { [CustomEditor(typeof(WarpItemGimmick), isFallback = true), CanEditMultipleObjects] public class WarpItemGimmickEditor : VisualElementEditor { void OnSceneGUI() { if (!(target is WarpItemGimmick warpItemGimmick)) { return; } MoveAndRotateHandle.Draw(warpItemGimmick.TargetTransform, "TargetTransform"); } } }