using System.Diagnostics; using ClusterVR.CreatorKit.Validator; using UnityEngine; namespace ClusterVR.CreatorKit.Item.Implements { [Conditional("UNITY_EDITOR")] public sealed class RequireIsTriggerSettingsOfShapeAttribute : RequireIsTriggerSettingsAttributeBase { protected override bool IsTrigger(Behaviour target) => ((BaseShape) target).IsTrigger; protected override bool UseChildren(Behaviour target) => false; } }