using UnityEngine; using UnityEngine.UI; namespace ClusterVR.CreatorKit.World.Implements.RankingScreenViews { public sealed class LowRankerCell : RankingScreenCell { [SerializeField] GameObject rankinMessage; [SerializeField] Text rank; public void Rankin() { Hide(); rankinMessage.SetActive(true); } public void Rankout(Ranking selfRanking) { Show(selfRanking.User, true); if (selfRanking.Rank == 0) { rank.text = "-"; } else { rank.text = selfRanking.Rank.ToString("N0"); } rankinMessage.SetActive(false); } } }