using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.ItemTemplate { [Serializable] public sealed class ProductUgcRelatedToItemTemplate { [SerializeField] bool canSeeDetail; [SerializeField] string name; [SerializeField] User.User ownerUser; [SerializeField] string productUgcId; public bool CanSeeDetail => canSeeDetail; public string Name => name; public User.User OwnerUser => ownerUser; public string ProductUgcId => productUgcId; } }