using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.ItemTemplate { [Serializable] public sealed class UploadItemTemplatePoliciesPayload { [SerializeField] string contentType; [SerializeField] string fileName; [SerializeField] long fileSize; [SerializeField] bool isBeta; public UploadItemTemplatePoliciesPayload(string contentType, string fileName, long fileSize, bool isBeta) { this.contentType = contentType; this.fileName = fileName; this.fileSize = fileSize; this.isBeta = isBeta; } } }