using System; using System.Collections.Generic; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.Venue { [Serializable] public sealed class PatchVenuePayload { [SerializeField] string name; [SerializeField] string description; [SerializeField] List thumbnailUrls; public PatchVenuePayload(string name, string description, List thumbnailUrls) { this.name = name; this.description = description; this.thumbnailUrls = thumbnailUrls; } } }