using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.Venue { [Serializable] public sealed class PostNewVenuePayload { [SerializeField] string name; [SerializeField] string description; [SerializeField] string groupId; [SerializeField] bool isBeta; public PostNewVenuePayload(string name, string description, string groupId, bool isBeta) { this.name = name; this.description = description; this.groupId = groupId; this.isBeta = isBeta; } } }