using System; using UnityEngine; namespace ClusterVR.CreatorKit.Editor.Api.Venue { [Serializable] public sealed class PostUploadVenueAssetPoliciesPayload { [SerializeField] string fileType; [SerializeField] string fileName; [SerializeField] long fileSize; public PostUploadVenueAssetPoliciesPayload(string fileType, string fileName, long fileSize) { this.fileType = fileType; this.fileName = fileName; this.fileSize = fileSize; } } }