using ClusterVR.CreatorKit.Editor.Utils; using UnityEngine.UIElements; namespace ClusterVR.CreatorKit.Editor.Window.VenueUpload { public sealed class EditAndUploadVenueView : VisualElement { readonly EditVenueView editVenueView; readonly UploadVenueView uploadVenueView; public EditAndUploadVenueView() { editVenueView = new EditVenueView(); hierarchy.Add(editVenueView); uploadVenueView = new UploadVenueView(); hierarchy.Add(uploadVenueView); } public Disposable Bind(EditAndUploadVenueViewModel viewModel) { return Disposable.Create( editVenueView.Bind(viewModel.EditVenueViewModel), uploadVenueView.Bind(viewModel.UploadVenueViewModel)); } } }