using System; using ClusterVR.CreatorKit.Common; using UnityEngine.Rendering; namespace ClusterVR.CreatorKit.Editor.Window.VenueUpload { public static class RenderPipelinePresetIdProvider { public static Func CustomProvider { get; set; } public static string GetRenderPipelinePresetId() { if (CustomProvider != null) { var customId = CustomProvider(); if (!string.IsNullOrEmpty(customId)) { return customId; } } return null; } } }