using UnityEngine; using UnityEngine.UI; namespace ClusterVR.CreatorKit.World.Implements { public static class MonoBehaviorExtensions { public static void DisableRichText(this MonoBehaviour mono) { foreach (var text in mono.GetComponentsInChildren()) { text.supportRichText = false; } } public static void DisableImageRayCastTarget(this MonoBehaviour mono) { foreach (var graphic in mono.GetComponentsInChildren()) { graphic.raycastTarget = false; } } } }