import { IExtensionInstance, IExtensionFactory } from "../IExtension";
import GltfLoader from "../../io/GltfLoader";
/**
 * This extension defines an unlint shading model for use in glTF 2.0 materials, as an alternative to PBR shading.
 * The Unlit material is a constantly shaded surface that is independent of lighting.
 * It could be useful for performance issues or for a cartoonish look.
 */
export default class KHR_materials_unlit implements IExtensionFactory {
    readonly name: string;
    createInstance(gltfLoader: GltfLoader): IExtensionInstance;
}
