let crypto = require('crypto') let { urlAlphabet } = require('./url-alphabet/index.cjs') // We reuse buffers with the same size to avoid memory fragmentations // for better performance. let buffers = {} let random = bytes => { let buffer = buffers[bytes] if (!buffer) { // `Buffer.allocUnsafe()` is faster because it doesn’t flush the memory. // Memory flushing is unnecessary since the buffer allocation itself resets // the memory with the new bytes. buffer = Buffer.allocUnsafe(bytes) if (bytes <= 255) buffers[bytes] = buffer } return crypto.randomFillSync(buffer) } let customRandom = (alphabet, size, getRandom) => { // First, a bitmask is necessary to generate the ID. The bitmask makes bytes // values closer to the alphabet size. The bitmask calculates the closest // `2^31 - 1` number, which exceeds the alphabet size. // For example, the bitmask for the alphabet size 30 is 31 (00011111). let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1 // Though, the bitmask solution is not perfect since the bytes exceeding // the alphabet size are refused. Therefore, to reliably generate the ID, // the random bytes redundancy has to be satisfied. // Note: every hardware random generator call is performance expensive, // because the system call for entropy collection takes a lot of time. // So, to avoid additional system calls, extra bytes are requested in advance. // Next, a step determines how many random bytes to generate. // The number of random bytes gets decided upon the ID size, mask, // alphabet size, and magic number 1.6 (using 1.6 peaks at performance // according to benchmarks). let step = Math.ceil((1.6 * mask * size) / alphabet.length) return () => { let id = '' while (true) { let bytes = getRandom(step) // A compact alternative for `for (var i = 0; i < step; i++)`. let i = step while (i--) { // Adding `|| ''` refuses a random byte that exceeds the alphabet size. id += alphabet[bytes[i] & mask] || '' // `id.length + 1 === size` is a more compact option. if (id.length === +size) return id } } } } let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random) let nanoid = (size = 21) => { let bytes = random(size) let id = '' // A compact alternative for `for (var i = 0; i < step; i++)`. while (size--) { // It is incorrect to use bytes exceeding the alphabet size. // The following mask reduces the random byte in the 0-255 value // range to the 0-63 value range. Therefore, adding hacks, such // as empty string fallback or magic numbers, is unneccessary because // the bitmask trims bytes down to the alphabet size. id += urlAlphabet[bytes[size] & 63] } return id } module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }