import { member } from "../../../../core";
export interface ChannelMatrixMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    Rect?: member<any>;
    RectClip?: member<boolean>;
    ColorMask?: member<any>;
    StencilComparison?: member<any>;
    StencilOperation?: member<any>;
    StencilID?: member<any>;
    StencilWriteMask?: member<any>;
    StencilReadMask?: member<any>;
    RenderQueue?: member<number>;
    _shader?: member<any>;
    RedFromRed?: member<number>;
    RedFromGreen?: member<number>;
    RedFromBlue?: member<number>;
    RedOffset?: member<number>;
    GreenFromRed?: member<number>;
    GreenFromGreen?: member<number>;
    GreenFromBlue?: member<number>;
    GreenOffset?: member<number>;
    BlueFromRed?: member<number>;
    BlueFromGreen?: member<number>;
    BlueFromBlue?: member<number>;
    BlueOffset?: member<number>;
    ClampRedMin?: member<number>;
    ClampGreenMin?: member<number>;
    ClampBlueMin?: member<number>;
    ClampRedMax?: member<number>;
    ClampGreenMax?: member<number>;
    ClampBlueMax?: member<number>;
    BlendMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    ZTest?: member<any>;
}
export declare function ChannelMatrixMaterial(props: ChannelMatrixMaterialInput): any;
//# sourceMappingURL=ChannelMatrixMaterial.d.ts.map