import { member } from "../../../../core";
export interface LUT_MaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    Rect?: member<any>;
    RectClip?: member<boolean>;
    ColorMask?: member<any>;
    StencilComparison?: member<any>;
    StencilOperation?: member<any>;
    StencilID?: member<any>;
    StencilWriteMask?: member<any>;
    StencilReadMask?: member<any>;
    RenderQueue?: member<number>;
    _shader?: member<any>;
    LUT?: member<any>;
    SecondaryLUT?: member<any>;
    Lerp?: member<number>;
    BlendMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    ZTest?: member<any>;
}
export declare function LUT_Material(props: LUT_MaterialInput): any;
//# sourceMappingURL=LUT_Material.d.ts.map