import { member } from "../../../../core";
export interface PBS_ColorMaskSpecularInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    TextureScale?: member<[number, number]>;
    TextureOffset?: member<[number, number]>;
    ColorMaskScale?: member<[number, number]>;
    ColorMaskOffset?: member<[number, number]>;
    ColorMask?: member<any>;
    AlbedoColor0?: member<[number, number, number, number]>;
    AlbedoColor1?: member<[number, number, number, number]>;
    AlbedoColor2?: member<[number, number, number, number]>;
    AlbedoColor3?: member<[number, number, number, number]>;
    AlbedoTexture?: member<any>;
    EmissiveColor0?: member<[number, number, number, number]>;
    EmissiveColor1?: member<[number, number, number, number]>;
    EmissiveColor2?: member<[number, number, number, number]>;
    EmissiveColor3?: member<[number, number, number, number]>;
    EmissiveMap?: member<any>;
    NormalMap?: member<any>;
    NormalScale?: member<number>;
    OcclusionMap?: member<any>;
    Transparent?: member<boolean>;
    ForceZWrite?: member<boolean>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    RenderQueue?: member<number>;
    SpecularColor?: member<[number, number, number, number]>;
    SpecularMap?: member<any>;
    _regular?: member<any>;
    _transparent?: member<any>;
    _zwrite?: member<any>;
}
export declare function PBS_ColorMaskSpecular(props: PBS_ColorMaskSpecularInput): any;
//# sourceMappingURL=PBS_ColorMaskSpecular.d.ts.map