import { member } from "../../../../core";
export interface UV_RectMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    Rect?: member<any>;
    OuterColor?: member<[number, number, number, number]>;
    InnerColor?: member<[number, number, number, number]>;
    ClipRect?: member<any>;
    BlendMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    ZTest?: member<any>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    RenderQueue?: member<number>;
}
export declare function UV_RectMaterial(props: UV_RectMaterialInput): any;
//# sourceMappingURL=UV_RectMaterial.d.ts.map