import { member } from "../../../../core";
export interface UI_UnlitMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    Rect?: member<any>;
    RectClip?: member<boolean>;
    ColorMask?: member<any>;
    StencilComparison?: member<any>;
    StencilOperation?: member<any>;
    StencilID?: member<any>;
    StencilWriteMask?: member<any>;
    StencilReadMask?: member<any>;
    RenderQueue?: member<number>;
    _shader?: member<any>;
    Texture?: member<any>;
    TextureScale?: member<[number, number]>;
    TextureOffset?: member<[number, number]>;
    Tint?: member<[number, number, number, number]>;
    Overlay?: member<boolean>;
    OverlayTint?: member<[number, number, number, number]>;
    AlphaCutoff?: member<number>;
    AlphaClip?: member<boolean>;
    TextureMode?: member<any>;
    MaskTexture?: member<any>;
    MaskScale?: member<[number, number]>;
    MaskOffset?: member<[number, number]>;
    MaskMode?: member<any>;
    BlendMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    ZTest?: member<any>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
}
export declare function UI_UnlitMaterial(props: UI_UnlitMaterialInput): any;
//# sourceMappingURL=UI_UnlitMaterial.d.ts.map