import { member } from "../../../../core";
export interface FresnelLerpMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    Lerp?: member<number>;
    LerpTexture?: member<any>;
    LerpTextureScale?: member<[number, number]>;
    LerpTextureOffset?: member<[number, number]>;
    LerpTexturePolarUV?: member<boolean>;
    LerpTexturePolarPower?: member<number>;
    Exponent0?: member<number>;
    Exponent1?: member<number>;
    FarColor0?: member<[number, number, number, number]>;
    NearColor0?: member<[number, number, number, number]>;
    FarColor1?: member<[number, number, number, number]>;
    NearColor1?: member<[number, number, number, number]>;
    FarTexture0?: member<any>;
    NearTexture0?: member<any>;
    FarTexture1?: member<any>;
    NearTexture1?: member<any>;
    NormalMap0?: member<any>;
    NormalMap1?: member<any>;
    BlendMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    RenderQueue?: member<number>;
}
export declare function FresnelLerpMaterial(props: FresnelLerpMaterialInput): any;
//# sourceMappingURL=FresnelLerpMaterial.d.ts.map