import { member } from "../../../../core";
export interface FresnelMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    Exponent?: member<number>;
    FarColor?: member<[number, number, number, number]>;
    NearColor?: member<[number, number, number, number]>;
    FarTexture?: member<any>;
    NearTexture?: member<any>;
    FarTextureScale?: member<[number, number]>;
    FarTextureOffset?: member<[number, number]>;
    NearTextureScale?: member<[number, number]>;
    NearTextureOffset?: member<[number, number]>;
    NormalMap?: member<any>;
    NormalScale?: member<number>;
    UseVertexColors?: member<boolean>;
    BlendMode?: member<any>;
    AlphaCutoff?: member<number>;
    MaskTexture?: member<any>;
    MaskScale?: member<[number, number]>;
    MaskOffset?: member<[number, number]>;
    MaskMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    ZTest?: member<any>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    RenderQueue?: member<number>;
    PolarUVmapping?: member<boolean>;
    PolarPower?: member<number>;
}
export declare function FresnelMaterial(props: FresnelMaterialInput): any;
//# sourceMappingURL=FresnelMaterial.d.ts.map